_nukemath :: Vector4 :: Class Vector4
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Class Vector4

 object --+    
          |    
??.instance --+
              |
             Vector4

Instance Methods [hide private]
 
__add__(...)
__add__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__div__(...)
__div__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__eq__(...)
__eq__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__getinitargs__(...)
__getinitargs__( (Vector4)arg1) -> tuple :
 
__getitem__(...)
__getitem__( (Vector4)arg1, (int)arg2) -> float :
 
__iadd__(...)
__iadd__( (object)arg1, (Vector4)arg2) -> object :
 
__idiv__(...)
__idiv__( (object)arg1, (Vector4)arg2) -> object :
 
__imul__(...)
__imul__( (object)arg1, (Vector4)arg2) -> object :
 
__init__(...)
__init__( (object)arg1) -> None :
 
__isub__(...)
__isub__( (object)arg1, (Vector4)arg2) -> object :
 
__len__(...)
__len__( (Vector4)arg1) -> int :
 
__lt__(...)
__lt__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__mul__(...)
__mul__( (Vector4)arg1, (float)arg2) -> object :
 
__ne__(...)
__ne__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__neg__(...)
__neg__( (Vector4)arg1) -> object :
 
__pos__(...)
__pos__( (Vector4)arg1) -> Vector4 :
 
__reduce__(...)
helper for pickle
 
__repr__(...)
__repr__( (Vector4)arg1) -> str :
 
__setitem__(...)
__setitem__( (Vector4)arg1, (int)arg2, (float)arg3) -> None :
 
__sub__(...)
__sub__( (Vector4)arg1, (Vector4)arg2) -> object :
 
__truediv__(...)
__truediv__( (Vector4)arg1, (float)arg2) -> Vector4 :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __reduce_ex__, __setattr__, __sizeof__, __str__, __subclasshook__

Class Variables [hide private]
  __instance_size__ = 32
  __safe_for_unpickling__ = True
Properties [hide private]
  w
  x
  y
  z

Inherited from object: __class__

Method Details [hide private]

__add__(...)
(Addition operator)

 

__add__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __add__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__div__(...)

 

__div__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __div__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__div__( (Vector4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __div__(DD::Image::Vector4 {lvalue},double)

__eq__(...)
(Equality operator)

 

__eq__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __eq__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__eq__( (Vector4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __eq__(DD::Image::Vector4 {lvalue},double)

__getinitargs__(...)

 

__getinitargs__( (Vector4)arg1) -> tuple :

    C++ signature :
        boost::python::tuple __getinitargs__(DD::Image::Vector4)

__getitem__(...)
(Indexing operator)

 

__getitem__( (Vector4)arg1, (int)arg2) -> float :

    C++ signature :
        double __getitem__(DD::Image::Vector4*,int)

__iadd__(...)

 

__iadd__( (object)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __iadd__(boost::python::back_reference<DD::Image::Vector4&>,DD::Image::Vector4)

__idiv__(...)

 

__idiv__( (object)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __idiv__(boost::python::back_reference<DD::Image::Vector4&>,DD::Image::Vector4)

__idiv__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __idiv__(boost::python::back_reference<DD::Image::Vector4&>,double)

__imul__(...)

 

__imul__( (object)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __imul__(boost::python::back_reference<DD::Image::Vector4&>,DD::Image::Vector4)

__imul__( (object)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __imul__(boost::python::back_reference<DD::Image::Vector4&>,double)

__init__(...)
(Constructor)

 

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(_object*)

__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None :

    C++ signature :
        void __init__(_object*,double,double,double,double)

__init__( (object)arg1, (Vector4)arg2) -> None :

    C++ signature :
        void __init__(_object*,DD::Image::Vector4)

Overrides: object.__init__

__isub__(...)

 

__isub__( (object)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __isub__(boost::python::back_reference<DD::Image::Vector4&>,DD::Image::Vector4)

__len__(...)
(Length operator)

 

__len__( (Vector4)arg1) -> int :

    C++ signature :
        int __len__(DD::Image::Vector4*)

__lt__(...)
(Less-than operator)

 

__lt__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __lt__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__mul__(...)

 

__mul__( (Vector4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector4 {lvalue},double)

__mul__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__mul__( (Vector4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __mul__(DD::Image::Vector4 {lvalue},double)

__ne__(...)

 

__ne__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __ne__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__ne__( (Vector4)arg1, (float)arg2) -> object :

    C++ signature :
        _object* __ne__(DD::Image::Vector4 {lvalue},double)

__neg__(...)

 

__neg__( (Vector4)arg1) -> object :

    C++ signature :
        _object* __neg__(DD::Image::Vector4 {lvalue})

__pos__(...)

 

__pos__( (Vector4)arg1) -> Vector4 :

    C++ signature :
        DD::Image::Vector4 __pos__(DD::Image::Vector4*)

__reduce__(...)

 

helper for pickle

Overrides: object.__reduce__
(inherited documentation)

__repr__(...)
(Representation operator)

 

__repr__( (Vector4)arg1) -> str :

    C++ signature :
        boost::python::str __repr__(DD::Image::Vector4*)

Overrides: object.__repr__

__setitem__(...)
(Index assignment operator)

 

__setitem__( (Vector4)arg1, (int)arg2, (float)arg3) -> None :

    C++ signature :
        void __setitem__(DD::Image::Vector4*,int,double)

__sub__(...)
(Subtraction operator)

 

__sub__( (Vector4)arg1, (Vector4)arg2) -> object :

    C++ signature :
        _object* __sub__(DD::Image::Vector4 {lvalue},DD::Image::Vector4)

__truediv__(...)

 

__truediv__( (Vector4)arg1, (float)arg2) -> Vector4 :

    C++ signature :
        DD::Image::Vector4 __truediv__(DD::Image::Vector4*,float)

__truediv__( (Vector4)arg1, (Vector4)arg2) -> Vector4 :

    C++ signature :
        DD::Image::Vector4 __truediv__(DD::Image::Vector4*,DD::Image::Vector4*)


Property Details [hide private]

w

Get Method:
unreachable(...)
Set Method:
unreachable(...)

x

Get Method:
unreachable(...)
Set Method:
unreachable(...)

y

Get Method:
unreachable(...)
Set Method:
unreachable(...)

z

Get Method:
unreachable(...)
Set Method:
unreachable(...)