Package nukescripts :: Module applymaterial :: Class ObjectNameChooserDialog
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Class ObjectNameChooserDialog

source code

object --+                
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 ??.Widget --+            
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  ??.Container --+        
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         ??.Dialog --+    
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    panels.PythonPanel --+
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                        ObjectNameChooserDialog

A dialog box with a SceneView_Knob for choosing from a tree of names.

The easiest way to use this is via the chooseObjectName function from this
module, e.g.:

  chooseObjectName(["/root/foo", "/root/bar", "/root/bar/baz"])

This will create and display the dialog as a modal popup and give you the
selected name, or None if cancel was pressed.

Instance Methods [hide private]
 
__init__(self, names)
x.__init__(...) initializes x; see help(type(x)) for signature
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selectedName(self)
Get the name selected in the SceneView_Knob.
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Inherited from panels.PythonPanel: accept, addCallback, addKnob, addToPane, cancel, create, finishModalDialog, hide, knobChanged, knobChangedCallback, knobs, ok, readKnobs, reject, removeCallback, removeKnob, show, showModal, showModalDialog, writeKnobs

Inherited from panels.PythonPanel (private): _makeOkCancelButton

Inherited from unreachable.Dialog: __new__

Inherited from unreachable.Container: add

Inherited from unreachable.Widget: close, destroy, height, isEnabled, isValid, setEnabled, setMaximumSize, setMinimumSize, setTooltip, setVisible, tooltip, width

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __reduce__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __str__, __subclasshook__

Properties [hide private]

Inherited from object: __class__

Method Details [hide private]

__init__(self, names)
(Constructor)

source code 

x.__init__(...) initializes x; see help(type(x)) for signature

Overrides: object.__init__
(inherited documentation)