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object --+ | ??.instance --+ | Vector3
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Inherited from Inherited from |
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__instance_size__ = 32
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__safe_for_unpickling__ = True
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__abs__( (Vector3)arg1) -> float : C++ signature : float __abs__(DD::Image::Vector3 {lvalue}) |
__add__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __add__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
__div__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __div__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) __div__( (Vector3)arg1, (float)arg2) -> object : C++ signature : _object* __div__(DD::Image::Vector3 {lvalue},double) |
__eq__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __eq__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) __eq__( (Vector3)arg1, (float)arg2) -> object : C++ signature : _object* __eq__(DD::Image::Vector3 {lvalue},double) |
__getinitargs__( (Vector3)arg1) -> tuple : C++ signature : boost::python::tuple __getinitargs__(DD::Image::Vector3) |
__getitem__( (Vector3)arg1, (int)arg2) -> float : C++ signature : double __getitem__(DD::Image::Vector3*,int) |
__iadd__( (object)arg1, (Vector3)arg2) -> object : C++ signature : _object* __iadd__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3) |
__idiv__( (object)arg1, (Vector3)arg2) -> object : C++ signature : _object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3) __idiv__( (object)arg1, (float)arg2) -> object : C++ signature : _object* __idiv__(boost::python::back_reference<DD::Image::Vector3&>,double) |
__imul__( (object)arg1, (Vector3)arg2) -> object : C++ signature : _object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3) __imul__( (object)arg1, (float)arg2) -> object : C++ signature : _object* __imul__(boost::python::back_reference<DD::Image::Vector3&>,double) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void __init__(_object*,double,double,double) __init__( (object)arg1, (Vector3)arg2) -> None : C++ signature : void __init__(_object*,DD::Image::Vector3)
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__isub__( (object)arg1, (Vector3)arg2) -> object : C++ signature : _object* __isub__(boost::python::back_reference<DD::Image::Vector3&>,DD::Image::Vector3) |
__len__( (Vector3)arg1) -> int : C++ signature : int __len__(DD::Image::Vector3*) |
__lt__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __lt__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
__mul__( (Vector3)arg1, (float)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Vector3 {lvalue},double) __mul__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) __mul__( (Vector3)arg1, (float)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Vector3 {lvalue},double) |
__ne__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __ne__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) __ne__( (Vector3)arg1, (float)arg2) -> object : C++ signature : _object* __ne__(DD::Image::Vector3 {lvalue},double) |
__neg__( (Vector3)arg1) -> object : C++ signature : _object* __neg__(DD::Image::Vector3 {lvalue}) |
__pos__( (Vector3)arg1) -> Vector3 : C++ signature : DD::Image::Vector3 __pos__(DD::Image::Vector3*) |
helper for pickle
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__repr__( (Vector3)arg1) -> str : C++ signature : boost::python::str __repr__(DD::Image::Vector3*)
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__setitem__( (Vector3)arg1, (int)arg2, (float)arg3) -> None : C++ signature : void __setitem__(DD::Image::Vector3*,int,double) |
__sub__( (Vector3)arg1, (Vector3)arg2) -> object : C++ signature : _object* __sub__(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
__truediv__( (Vector3)arg1, (float)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 __truediv__(DD::Image::Vector3*,float) __truediv__( (Vector3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 __truediv__(DD::Image::Vector3*,DD::Image::Vector3*) |
cross( (Vector3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 cross(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
distanceBetween( (Vector3)arg1, (Vector3)arg2) -> float : C++ signature : float distanceBetween(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
distanceFromPlane( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> float : C++ signature : float distanceFromPlane(DD::Image::Vector3 {lvalue},float,float,float,float) |
distanceSquared( (Vector3)arg1, (Vector3)arg2) -> float : C++ signature : float distanceSquared(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
dot( (Vector3)arg1, (Vector3)arg2) -> float : C++ signature : float dot(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
fast_normalize( (Vector3)arg1) -> float : C++ signature : float fast_normalize(DD::Image::Vector3 {lvalue}) |
length( (Vector3)arg1) -> float : C++ signature : float length(DD::Image::Vector3 {lvalue}) |
lengthSquared( (Vector3)arg1) -> float : C++ signature : float lengthSquared(DD::Image::Vector3 {lvalue}) |
maximum( (Vector3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 maximum(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
minimum( (Vector3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 minimum(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
negate( (Vector3)arg1) -> None : C++ signature : void negate(DD::Image::Vector3 {lvalue}) |
normalize( (Vector3)arg1) -> float : C++ signature : float normalize(DD::Image::Vector3 {lvalue}) |
reflect( (Vector3)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 reflect(DD::Image::Vector3 {lvalue},DD::Image::Vector3) |
set( (Vector3)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void set(DD::Image::Vector3 {lvalue},float,float,float) |
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Generated by Epydoc 3.0.1 on Wed Sep 25 20:04:09 2019 | http://epydoc.sourceforge.net |