Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456]
 CDD::Image::AllocationTrackerA class for checkpoint tracking of memory allocations allocated by the HeapAllocator
 CDD::Image::AllocTrackingInfoA structure holding information about a tracked object's memory allocation
 CDD::Image::ArrayKnobI::ValueProvider
 CDD::Image::AttribContext
 CDD::Image::AutoProfileEvent
 CDD::Image::BaseLockGuard
 CDD::Image::BaseReadWriteGuardBase class for Read/Write Guard classes
 CDD::Image::BasicGrid
 CDD::Image::BoxDescribes a rectangle with integer boundaries
 CDD::Image::Box2f
 CDD::Image::Box33D Box
 CDD::Image::BufferIopTile
 CDD::Image::BufferIopTile::LinePointers
 CDD::Image::ChannelMap
 CDD::Image::ChannelSet
 CDD::Image::ChannelSetIterator
 CDD::Image::CodecHandler
 CDD::Image::Colorspace_KnobI
 CDD::Image::ConvertibleToIopHelper class for converting non Iop based classes to Iop
 CDD::Image::ConvolveArray
 CDD::Image::CurveDescription
 CDD::Image::DataInfoClass that provides information about component types
 CDD::Image::DeepOutPixel
 CDD::Image::DeepPixel
 CDD::Image::DeepPlane
 CDD::Image::DeepReader
 CDD::Image::DeepSampleHelper class representing a small float vector, one for each channel in a set
 CDD::Image::DeepSampleVector
 CDD::Image::DeepWriter
 CDD::Image::DeepWriterOwner
 CDD::Image::Description
 CDD::Image::DirectGeneralTile::LinePointers
 CDD::Image::Draw_Handle_Callback
 CDD::Image::EngineContext
 CDD::Image::Enumeration_KnobI
 CDD::Image::ExecutableClass to wrap up node graph execution
 CDD::Image::Execute
 CDD::Image::File_KnobI
 CDD::Image::FileOp
 CDD::Image::FileRead
 CDD::Image::FileSet
 CDD::Image::Filter
 CDD::Image::Filter::Coefficients
 CDD::Image::FrameExtentProviderI
 CDD::Image::FrameRangeControlsClass used to standardise frame range controls throughout NUKE
 CDD::Image::GeneralInfoBase class for defining a time bounded region
 CDD::Image::GeneralTile
 CDD::Image::GenericImagePlaneClass to wrap up an image plane of arbitrary type. This is used by the readers to return image data with the minimal amount of conversion needed
 CDD::Image::GeoInfoContains a list of points and geometric primitives
 CDD::Image::GeoInfo::Cache
 CDD::Image::GeoInfoRenderState
 CDD::Image::GeometryList
 CDD::Image::GeoReader
 CDD::Image::GeoSelection::ReadWriteHandle< T >
 CDD::Image::GeoWriter
 CDD::Image::GPUContext
 CDD::Image::Hash
 CDD::Image::Histogram_Data
 CDD::Image::IAllocatorAllocator interface
 CDD::Image::Image_Cache
 CDD::Image::ImageCacheReadIHolder of temporary data to read files from cache:
 CDD::Image::ImageCacheWriteIHolder of temporary data to write files to cache:
 CDD::Image::ImagePlaneDescriptor
 CDD::Image::InterestRatchet
 CDD::Image::InternalOCIOOpHelper class to enable Readers and Writers to use internal OCIOColorpace Ops
 CDD::Image::Iop::PixelCallbackI
 CDD::Image::IopInfoOwnerIopInfo holder
 CDD::Image::IRange
 CDD::Image::Knob::cstring
 CDD::Image::Knob::Script_List
 CDD::Image::KnobChangedObserverI
 CDD::Image::KnobChangeGroup
 CDD::Image::KnobChangeGroup::Listener
 CDD::Image::License
 CDD::Image::LightContext
 CDD::Image::Linear
 CDD::Image::LinkableI
 CDD::Image::LinkableKnobInfo
 CDD::Image::Lock
 CDD::Image::LookAtHelper class that adds LookAt functionality
 CDD::Image::LookupCurves
 CDD::Image::LookupCurves_KnobI
 CDD::Image::LUT
 CDD::Image::LUTInfo
 CDD::Image::Matrix3A 3x3 transformation matrix
 CDD::Image::Matrix4A 4x4 transformation matrix
 CDD::Image::MatrixArray
 CDD::Image::MBParticleSpriteGenerator
 CDD::Image::MBSceneSpriteGenerator
 CDD::Image::Memory
 CDD::Image::Memory::bytes
 CDD::Image::Memory::MemoryInfo
 CDD::Image::MemoryHolder
 CDD::Image::Menu
 CDD::Image::MetaData::Bundle
 CDD::Image::MultiArray_KnobI
 CDD::Image::ObjectCell
 CDD::Image::OpBase class of all the things that can be created by Nuke nodes
 CDD::Image::OpMessageThis class encapsulates a text message to the user produced by an op
 CDD::Image::OpMessageHandlerThis component of an op handles its messages to the user
 CDD::Image::OpMessageObserver
 CDD::Image::OpTimer
 CDD::Image::OpTree
 CDD::Image::OpTreeHandlerThis component of an op handles the manipulations of its trees: adding to, removing from, checking statuses, etc
 CDD::Image::OrderedMap< Key, Value >
 CDD::Image::ParticleNodeState
 CDD::Image::ParticleNodeStateFactory
 CDD::Image::ParticleSystem
 CDD::Image::ParticleSystem::SourceSource of a particle representation (a Node, and its input)
 CDD::Image::Pixel
 CDD::Image::PlanarI
 CDD::Image::PlanarIop::AutoMemoryFreeDisablerUsed to allow/prevent Nuke from freeing the internal planar cache
 CDD::Image::PlanarReadInfoInformation about a generic image plane, as opposed to a scan line, and how it can be read and decoded
 CDD::Image::Plane
 CDD::Image::PositionVector_KnobIThe interface for position vector knobs
 CDD::Image::PreValidateContext
 CDD::Image::Primitive
 CDD::Image::PrimitiveContext
 CDD::Image::PrimitiveTestCache
 CDD::Image::ProfileEvent
 CDD::Image::ProxyContext
 CDD::Image::Quadtree< T >
 CDD::Image::QuadtreeNode< T >
 CDD::Image::QuaternionA implementation of a way of representing rotations that avoid a lot of the problems that the standard rotation about the axis methods have
 CDD::Image::RandomA random number generator for the use of ParticleOps
 CDD::Image::RandomBoxesVector of boxes with member functions
 CDD::Image::RawGeneralTile::LinePointers
 CDD::Image::Ray
 CDD::Image::Reader
 CDD::Image::ReadFileKnobOwner
 CDD::Image::ReadImplPrivate, hidden implementation for DD::Image::Read objects
 CDD::Image::ReadWriteLock
 CDD::Image::RefCountedFloatBuffer
 CDD::Image::RefCountedObject
 CDD::Image::RefCountedPtr< T >
 CDD::Image::Render::Span
 CDD::Image::RequestOutput
 CDD::Image::Row
 CDD::Image::SceneView_KnobI
 CDD::Image::ShutdownBroadcaster
 CDD::Image::ShutDownListener
 CDD::Image::ShutterControls
 CDD::Image::SmallBlockDefinition
 CDD::Image::Sprite
 CDD::Image::SpriteGenerator
 CDD::Image::Table_KnobI::Column
 CDD::Image::Text_KnobI
 CDD::Image::Thread
 CDD::Image::ThreadProfileEvent
 CDD::Image::TimelineReadInternalsA used by TimelineRead to hide internal implementations that we don't want to expose in the public DDImage API
 CDD::Image::TransformJack_ClientI
 CDD::Image::TransformReceiverI
 CDD::Image::ValueStuffIContainer for values
 CDD::Image::ValueStuffI::ValueStuffArg
 CDD::Image::VArray
 CDD::Image::Vector2
 CDD::Image::Vector3
 CDD::Image::Vector4
 CDD::Image::Version
 CDD::Image::VertexContext
 CDD::Image::ViewerCacheImage cache for the viewer
 CDD::Image::ViewerCache::LineEnds
 CDD::Image::ViewerContext
 CDD::Image::ViewerContext::ViewerWindowFormatContext
 CDD::Image::ViewFrustum
 CDD::Image::Writer
 CHexPtrOutPointer wrapper for output customisation (see function below)
 CDD::Image::OrderedMap< Hash, GeoInfoSelection * >
 CDD::Image::Quadtree< unsigned >
 CDD::Image::QuadtreeNode< unsigned >
 CDD::Image::RefCountedPtr< Attribute >
 CDD::Image::RefCountedPtr< BaseHandle >
 CDD::Image::RefCountedPtr< DrawLists >
 CDD::Image::RefCountedPtr< ImageCacheWrite >
 CDD::Image::RefCountedPtr< ObjectGrid >
 CDD::Image::RefCountedPtr< PointList >
 CDD::Image::RefCountedPtr< PrimitiveList >


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