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object --+ | ??.instance --+ | Matrix4
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Matrix4 : |
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Inherited from Inherited from |
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__instance_size__ = 80
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__safe_for_unpickling__ = True
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__add__( (Matrix4)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __add__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4) |
__div__( (Matrix4)arg1, (float)arg2) -> object : C++ signature : _object* __div__(DD::Image::Matrix4 {lvalue},double) |
__eq__( (Matrix4)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __eq__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4) |
__getinitargs__( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple __getinitargs__(DD::Image::Matrix4) |
__getitem__( (Matrix4)arg1, (int)arg2) -> float : C++ signature : double __getitem__(DD::Image::Matrix4*,int) |
__iadd__( (object)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __iadd__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4) |
__idiv__( (object)arg1, (float)arg2) -> object : C++ signature : _object* __idiv__(boost::python::back_reference<DD::Image::Matrix4&>,double) |
__imul__( (object)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __imul__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (Matrix4)arg2) -> None : C++ signature : void __init__(_object*,DD::Image::Matrix4)
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__isub__( (object)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __isub__(boost::python::back_reference<DD::Image::Matrix4&>,DD::Image::Matrix4) |
__len__( (Matrix4)arg1) -> int : C++ signature : int __len__(DD::Image::Matrix4*) |
__mul__( (Matrix4)arg1, (float)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix4 {lvalue},double) __mul__( (Matrix4)arg1, (Vector4)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Vector4) __mul__( (Matrix4)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __mul__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4) |
__ne__( (Matrix4)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __ne__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4) |
__pos__( (Matrix4)arg1) -> Matrix4 : C++ signature : DD::Image::Matrix4 __pos__(DD::Image::Matrix4*) |
helper for pickle
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__repr__( (Matrix4)arg1) -> str : C++ signature : boost::python::str __repr__(DD::Image::Matrix4*)
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__setitem__( (Matrix4)arg1, (int)arg2, (float)arg3) -> None : C++ signature : void __setitem__(DD::Image::Matrix4*,int,double) |
__sub__( (Matrix4)arg1, (Matrix4)arg2) -> object : C++ signature : _object* __sub__(DD::Image::Matrix4 {lvalue},DD::Image::Matrix4) |
__truediv__( (Matrix4)arg1, (float)arg2) -> Matrix4 : C++ signature : DD::Image::Matrix4 __truediv__(DD::Image::Matrix4*,float) |
determinant( (Matrix4)arg1) -> float : C++ signature : float determinant(DD::Image::Matrix4 {lvalue}) |
C++ signature : DD::Image::Matrix4 identity()
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inverse( (Matrix4)arg1) -> Matrix4 : C++ signature : DD::Image::Matrix4 inverse(DD::Image::Matrix4*) |
makeIdentity( (Matrix4)arg1) -> None : C++ signature : void makeIdentity(DD::Image::Matrix4 {lvalue}) |
mapQuadToUnitSquare( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None : C++ signature : void mapQuadToUnitSquare(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float) |
mapUnitSquareToQuad( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5, (float)arg6, (float)arg7, (float)arg8, (float)arg9) -> None : C++ signature : void mapUnitSquareToQuad(DD::Image::Matrix4 {lvalue},float,float,float,float,float,float,float,float) |
ntransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 ntransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3) |
projection( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (bool)arg5) -> None : C++ signature : void projection(DD::Image::Matrix4 {lvalue},float,float,float,bool) |
rotate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None : C++ signature : void rotate(DD::Image::Matrix4*,float,float,float,float) rotate( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None : C++ signature : void rotate(DD::Image::Matrix4*,float,DD::Image::Vector3) |
rotateX( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotateX(DD::Image::Matrix4 {lvalue},float) |
rotateY( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotateY(DD::Image::Matrix4 {lvalue},float) |
rotateZ( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotateZ(DD::Image::Matrix4 {lvalue},float) |
rotation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None : C++ signature : void rotation(DD::Image::Matrix4*,float,float,float,float) rotation( (Matrix4)arg1, (float)arg2, (Vector3)arg3) -> None : C++ signature : void rotation(DD::Image::Matrix4*,float,DD::Image::Vector3) |
rotationOnly( (Matrix4)arg1) -> None : C++ signature : void rotationOnly(DD::Image::Matrix4 {lvalue}) |
rotationX( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotationX(DD::Image::Matrix4 {lvalue},float) |
rotationY( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotationY(DD::Image::Matrix4 {lvalue},float) |
rotationZ( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void rotationZ(DD::Image::Matrix4 {lvalue},float) |
rotationsXYZ( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsXYZ(DD::Image::Matrix4*) |
rotationsXZY( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsXZY(DD::Image::Matrix4*) |
rotationsYXZ( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsYXZ(DD::Image::Matrix4*) |
rotationsYZX( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsYZX(DD::Image::Matrix4*) |
rotationsZXY( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsZXY(DD::Image::Matrix4*) |
rotationsZYX( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple rotationsZYX(DD::Image::Matrix4*) |
scale( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void scale(DD::Image::Matrix4*,float) scale( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void scale(DD::Image::Matrix4*,float,float,float) |
scaleAndRotationOnly( (Matrix4)arg1) -> None : C++ signature : void scaleAndRotationOnly(DD::Image::Matrix4 {lvalue}) |
scaleOnly( (Matrix4)arg1) -> None : C++ signature : void scaleOnly(DD::Image::Matrix4 {lvalue}) |
scaling( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void scaling(DD::Image::Matrix4*,float) scaling( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void scaling(DD::Image::Matrix4*,float,float,float) scaling( (Matrix4)arg1, (Vector3)arg2) -> None : C++ signature : void scaling(DD::Image::Matrix4*,DD::Image::Vector3) |
skew( (Matrix4)arg1, (float)arg2) -> None : C++ signature : void skew(DD::Image::Matrix4 {lvalue},float) |
skewXY( (Matrix4)arg1, (float)arg2, (float)arg3) -> None : C++ signature : void skewXY(DD::Image::Matrix4 {lvalue},float,float) |
transform( (Matrix4)arg1, (Vector4)arg2) -> Vector4 : C++ signature : DD::Image::Vector4 transform(DD::Image::Matrix4*,DD::Image::Vector4) transform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 transform(DD::Image::Matrix4*,DD::Image::Vector3) |
translate( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void translate(DD::Image::Matrix4*,float,float,float) translate( (Matrix4)arg1, (Vector3)arg2) -> None : C++ signature : void translate(DD::Image::Matrix4*,DD::Image::Vector3) |
translation( (Matrix4)arg1) -> tuple : C++ signature : boost::python::tuple translation(DD::Image::Matrix4*) translation( (Matrix4)arg1, (float)arg2, (float)arg3, (float)arg4) -> None : C++ signature : void translation(DD::Image::Matrix4*,float,float,float) translation( (Matrix4)arg1, (Vector3)arg2) -> None : C++ signature : void translation(DD::Image::Matrix4*,DD::Image::Vector3) |
translationOnly( (Matrix4)arg1) -> None : C++ signature : void translationOnly(DD::Image::Matrix4 {lvalue}) |
transpose( (Matrix4)arg1) -> None : C++ signature : void transpose(DD::Image::Matrix4 {lvalue}) |
vtransform( (Matrix4)arg1, (Vector3)arg2) -> Vector3 : C++ signature : DD::Image::Vector3 vtransform(DD::Image::Matrix4 {lvalue},DD::Image::Vector3) |
xAxis( (Matrix4)arg1) -> Vector3 : C++ signature : DD::Image::Vector3 xAxis(DD::Image::Matrix4 {lvalue}) |
yAxis( (Matrix4)arg1) -> Vector3 : C++ signature : DD::Image::Vector3 yAxis(DD::Image::Matrix4 {lvalue}) |
zAxis( (Matrix4)arg1) -> Vector3 : C++ signature : DD::Image::Vector3 zAxis(DD::Image::Matrix4 {lvalue}) |
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