Inherits DD::Image::LightOp.
Public Member Functions | |
ComplexLightOp (Node *node) | |
double | hfov () const |
Horizontal field of view. | |
int | lightType () const |
bool | is_delta_light () const |
This light has a delta distribution (a cone in 3D) | |
void | get_L_vector (LightContext <x, const Vector3 &P, const Vector3 &N, Vector3 &L, float &D) const |
Calculate a normalized direction vector L and distance D to surface point P. | |
void | get_color (LightContext <x, const Vector3 &P, const Vector3 &N, const Vector3 &L, float D, Pixel &out) |
Returns the amount of light stiking the current surface point from the light. | |
void | shade_GL (ViewerContext *ctx, int light_num) |
This will set the OpenGL lighting settings. | |
void | draw_handle (ViewerContext *ctx) |
Draws the light handle. | |
void | _validate (bool for_real) |
This will validate the light node. | |
void | knobs (Knob_Callback f) |
Public Member Functions inherited from DD::Image::LightOp | |
LightOp (Node *node) | |
int | samples () const |
void | set_samples (int n) |
float | sample_width () const |
void | set_sample_width (float width) |
const Pixel & | color () const |
void | color (const Pixel &v) |
float | intensity () const |
void | set_intensity (float v) |
bool | falloff () const |
void | set_falloff (bool b) |
int | falloffType () const |
void | set_falloffType (int b) |
bool | cast_shadows () const |
void | set_cast_shadows (bool b) |
int | shadows_mode () const |
float | alpha_threshold () const |
TextureFilter * | shadow_filter () |
float | depthmap_bias () const |
void | set_depthmap_bias (float v) |
float | shadow_jitter_scale () const |
void | set_shadow_jitter_scale (float v) |
int | depthmap_width () const |
void | set_depthmap_width (int n) |
void | setShadowMaskChannel (Channel &channel) |
Channel | getShadowMaskChannel () const |
virtual float | get_shadowing (const LightContext <x, const VertexContext &vtx, const Vector3 &P, Pixel &out) |
Return the amount of shadowing the light creates at surface point P. and optionally copies the shadow mask to the output pixel. More... | |
virtual double | vfov () const |
virtual double | aspect () const |
void | _validate (bool for_real) |
virtual void | request (ChannelMask, int count) |
void | knobs (Knob_Callback) |
int | knob_changed (Knob *k) |
void | color_knobs (Knob_Callback) |
void | attenuation_knobs (Knob_Callback) |
void | shadow_knobs (Knob_Callback) |
unsigned | node_color () const |
void | build_handles (ViewerContext *) |
void | draw_handle (ViewerContext *) |
const char * | node_help () const |
This is the light node help. | |
const char * | displayName () const |
This is the node display name. | |
const char * | Class () const |
Public Member Functions inherited from DD::Image::CameraOp | |
CameraOp (Node *node) | |
virtual void | projection_knobs (Knob_Callback) |
virtual void | lens_knobs (Knob_Callback) |
void | hfov (double v) |
double | film_width () const |
void | film_width (double v) |
double | film_height () const |
void | film_height (double v) |
double | focal_length () const |
void | focal_length (double v) |
double | Near () const |
void | Near (double v) |
double | Far () const |
void | Far (double v) |
double | focal_point () const |
void | focal_point (double v) |
double | fstop () const |
void | fstop (double v) |
int | projection_mode () const |
void | projection_mode (int i) |
virtual bool | projection_is_linear (int mode) const |
virtual LensFunc * | lens_function (int mode) const |
virtual LensNFunc * | lensNfunction (int mode) const |
double | lens_distort_a () const |
double | lens_distort_b () const |
double | lens_distort_c () const |
double | lens_distort_D () const |
double | lens_distortion () const |
double | lens_power () const |
bool | lens_distort_enabled () const |
const Vector2 & | win_translate () const |
const Vector2 & | win_scale () const |
double | win_roll () const |
const Matrix4 & | projection () const |
virtual Matrix4 | projection (int mode) const |
virtual Matrix4 | projectionAt (const DD::Image::OutputContext &) |
HandlesMode | doAnyHandles (ViewerContext *ctx) override |
OpHints | opHints () const override |
Public Member Functions inherited from DD::Image::AxisOp | |
AxisOp (Node *, int defaultLookAtAxis=kAxisZPlus) | |
int | minimum_inputs () const |
int | maximum_inputs () const |
virtual const char * | input_label (int input, char *) const |
virtual Op * | lookat_input () const |
override from LookAt to add the look at pipe to input 1 | |
virtual bool | lookAtEnabled () const |
by default all the axis look at pipe is disabled | |
void | enableAxisKnobs (bool on) |
void | enableKnobs (const std::vector< std::string > &knobNames, bool on) |
bool | test_input (int, Op *) const |
AxisOp * | input0 () const |
int | display3d () const |
bool | selectable () const |
void | display3d (int v) |
void | selectable (bool v) |
virtual bool | isGuiInteractive (Axis_KnobI::Transformation knob) const |
return true if a particular knob transformation is modifiable by user interaction in gui | |
Axis_KnobI * | getAxis () |
const char * | node_shape () const |
int | display3d () |
const Matrix4 & | local () const |
void | matrix (const Matrix4 &m) |
const Matrix4 & | matrix () const |
const Matrix4 & | imatrix () |
virtual void | matrixAt (const DD::Image::OutputContext &context, DD::Image::Matrix4 &matrix) const |
virtual void | print_info (std::ostream &o) const |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
void | add_draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input More... | |
Op * | input1 () const |
return the second input, if it exists More... | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
virtual Op * | default_input (int) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. More... | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. More... | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeoOp * | geoOp () |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeoOp * | geoOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
const std::string | libraryDisplayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Public Member Functions inherited from DD::Image::LookAt | |
LookAt (int defaultLookAxis=kAxisZPlus) | |
void | knobs (Knob_Callback f) |
Adds the 'Look' tab and knobs for all the look at options. | |
int | knobChanged (Op *parent, Knob *k) |
disables the look at input is not present | |
void | lookAt (Matrix4 &matrix) |
performs the look at on the incoming matrix | |
void | lookMatrixAt (const OutputContext &oc, Matrix4 &concatMatrix) |
performs the look at on the incoming matrix for a given context | |
Protected Attributes | |
double | _coneAngleNotClamp |
double | _conePenumbraAngleNotClamp |
double | _coneFalloffNotClamp |
float | _coneAngle |
float | _conePenumbraAngle |
float | _coneFalloff |
float | _coneOuterCos |
float | _iconeCos |
float | _coneInnerCos |
int | _lightType |
double | _intensityScale |
Protected Attributes inherited from DD::Image::LightOp | |
Pixel | color_ |
Color of the light (can be >3 channels!) | |
float | intensity_ |
Global intensity. | |
bool | falloff_ |
Whether to factor in physical falloff. | |
int | falloffType_ |
falloff type | |
int | samples_ |
The number of samples (for area testing) | |
float | sample_width_ |
sample width (for shadowing) | |
bool | cast_shadows_ |
Whether light casts shadows. | |
int | shadows_mode_ |
Shadow casting mode. | |
TextureFilter | shadow_filter_ |
Default filter to use in shadow texture sampling. | |
float | scene_epsilon_ |
Scene epsilon for shadow comparison. | |
float | depthmap_bias_ |
Offset in Z of shadow buffer. | |
float | depthmap_slope_bias_ |
Offset in Z to be scale in proportion of the local gradient. | |
float | alpha_threshold_ |
Alpha threshold for transparent shadow map mode. | |
float | shadow_jitter_scale_ |
Size of shadow jitter. | |
int | depthmap_width_ |
Size in pixels of shadow buffer. | |
Channel | _shadowMaskChannel |
Output the shadow mask to this channel. | |
Protected Attributes inherited from DD::Image::CameraOp | |
double | focal_length_ |
double | haperture_ |
double | vaperture_ |
double | near_ |
double | far_ |
Near and far Z clipping planes. | |
Vector2 | win_translate_ |
Window coords translate XY. | |
Vector2 | win_scale_ |
Window coords scale XY. | |
double | win_roll_ |
Window coords rotate Z. | |
Matrix4 | projection_ |
Camera's projection matrix. | |
int | projection_mode_ |
Camera lens projection mode. | |
double | focal_point_ |
Focal point of camera. | |
double | fstop_ |
camera fstop | |
bool | use_vertical_lock_ |
double | lens_distort_a_ |
double | lens_distort_b_ |
double | lens_distort_c_ |
double | lens_distort_D_ |
double | lens_distortion_ |
double | lens_power_ |
bool | lens_distort_enabled_ |
Protected Attributes inherited from DD::Image::AxisOp | |
Matrix4 | localtransform_ |
Local matrix that Axis_Knob fills in. | |
Matrix4 | local_ |
Matrix4 | matrix_ |
Local matrix after look at performed. More... | |
Matrix4 | imatrix_ |
Inverse object matrix. | |
bool | inversion_updated |
Whether imatrix_ is valid. | |
Axis_KnobI * | axis_knob |
reference to the transformation knob | |
WorldMatrixProvider * | _worldMatrixProvider |
int | display3d_ |
GUI display setting. | |
bool | selectable_ |
GUI selectable checkmark. | |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
Protected Attributes inherited from DD::Image::LookAt | |
Matrix4 | lookat_matrix_ |
Matrix for rotating to look at the look input. | |
Matrix4 | my_local |
For the Axis_Knob to store into. | |
bool | my_transform_normals |
int | my_lookat_axis |
bool | my_rotate_x |
bool | my_rotate_y |
bool | my_rotate_z |
bool | my_lookat_use_quat |
double | my_lookat_strength |
Additional Inherited Members | |
Public Types inherited from DD::Image::LightOp | |
enum | { eNoFalloff, eLinearFalloff, eQuadraticFalloff, eCubicFalloff } |
enum | LightType { ePointLight, eDirectionalLight, eSpotLight, eOtherLight } |
enum | ShadowMode { eSolidShadow, eTransparentShadow, eSemiTransparentShadow } |
Public Types inherited from DD::Image::CameraOp | |
enum | { LENS_PERSPECTIVE, LENS_ORTHOGRAPHIC, LENS_UV, LENS_SPHERICAL, LENS_RENDER_CAMERA, LENS_USER_CAMERA } |
typedef void( | LensFunc) (Scene *, CameraOp *, MatrixArray *transforms, const VArray &v, Vector4 &out, void *data) |
typedef void( | LensNFunc) (Scene *, CameraOp *, MatrixArray *transforms, VArray *vert_array, int n, void *data) |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles, eHandlesUncooked, eHandlesCooked, eHandlesMax } |
enum | PrevalidateResult { eFinished, eCancelled, eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone, eMouseLeftClick, eMouseRightClick, eMouseMove, eMouseDrag, eMouseRelease, eSelectionChanged, eSelectionChangeFinished, eHandleDragTranslate, eHandleDragRotate, eHandleDragScale, eHandleDragPivot, eAllHandles } |
enum | ViewableModes { eViewableMode2D, eViewableMode3D, eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP, ANY_CONTEXT, INPUT_OP, INPUT_OP_PEEK, EXECUTABLE, EXECUTABLE_SKIP, EXECUTABLE_INPUT, UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph, eTimeline, eOpGraph } |
enum | StatusFlags { StatusNone, StatusModal, StatusUseCallback } |
enum | PopUpScheme { ePU_Never, ePU_Done, ePU_Once, ePU_Default, ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor, eMinor, ePoint, eRevision } |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool( | EventCallback) (Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Static Public Member Functions inherited from DD::Image::CameraOp | |
static void | to_format (Matrix4 &, const Format *) |
static void | from_format (Matrix4 &, const Format *) |
static CameraOp * | default_camera () |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
get the current tree version | |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Static Public Attributes inherited from DD::Image::LightOp | |
static const Description | description |
Static Public Attributes inherited from DD::Image::CameraOp | |
static const char * | projection_modes [] |
static const char * | projection_modes_renderer [] |
static const Description | description |
Static Public Attributes inherited from DD::Image::AxisOp | |
static const Description | description |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static constexpr int | kInvalidVersion |
static constexpr VersionInfo | kUnsetVersion |
Protected Types inherited from DD::Image::LookAt | |
enum | { kAxisZPlus, kAxisZMinus, kAxisYPlus, kAxisYMinus, kAxisXPlus, kAxisXMinus } |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _invalidate () |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles More... | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles More... | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Member Functions inherited from DD::Image::LookAt | |
void | perform_lookat (Matrix4 &concatMatrix, const Matrix4 &axisMatrix) |
Static Protected Attributes inherited from DD::Image::LookAt | |
static const char *const | ms_lookat_axis_choices [] |
Light source base class that provides either a point source with falloff (as per LightOp), but also adds the options of a directional light and a spotlight
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