nuke.ViewerWindow¶
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class
nuke.
ViewerWindow
¶ Bases:
object
Methods
Set the given viewer input to be active - i.
Returns the currently active input of the viewer - i.
i is an integer indicating viewer frame control ‘button’ to execute:
Return the world transformations of the current GL viewer camera.
self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
Returns the Viewer node currently associated with this window.
Play forward (1) or reverse (0).
Stop playing.
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activateInput
(input, secondary=False) → None¶ Set the given viewer input to be active - i. e. show its image in the output window. :param input: The viewer input number, starting with 0 for the first. If the input is not connected, a ValueError exception is raised. :param secondary: True if the input should be connected as the secondary (wipe) input, or False to connect it as the primary input (the default). :return: None
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activeInput
(secondary=False) → int¶ Returns the currently active input of the viewer - i. e. the one with its image in the output window. :param secondary: True to return the index of the active secondary (wipe) input, or False (the default) to return the primary input. :return: int: The currently active input of the viewer, starting with 0 for the first, or None if no input is active.
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frameControl
(i) → True.¶ i is an integer indicating viewer frame control ‘button’ to execute:
-6 go to start -5 play reverse -4 go to previous keyframe -3 step back by increment -2 go back previous keyframe or increment, whichever is closer -1 step back one frame
0 stop
+1 step forward one frame +2 go to next keyframe or increment, whichever is closer +3 step forward by increment +4 go to next keyframe +5 play forward +6 go to end
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getGLCameraMatrix
() → Matrix4¶ Return the world transformations of the current GL viewer camera. :return: Matrix4: GL camera world transformation.
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getGeometryNodes
()¶ self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
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nextView
() → switch to next view in settings Views list.¶
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node
() → Node.¶ Returns the Viewer node currently associated with this window. :return: Node.
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play
()¶ Play forward (1) or reverse (0).
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previousView
() → switch to previous view in settings Views list.¶
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setView
(s) → set ‘current’ multi-view view to ‘s’.¶
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stop
()¶ Stop playing.
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view
() → string name of ‘current’ multi-view view.¶
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