nukescripts.applymaterial.ObjectNameChooserDialog¶
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class
nukescripts.applymaterial.
ObjectNameChooserDialog
(names)[source]¶ Bases:
nukescripts.panels.PythonPanel
A dialog box with a SceneView_Knob for choosing from a tree of names.
The easiest way to use this is via the chooseObjectName function from this module, e.g.:
chooseObjectName([“/root/foo”, “/root/bar”, “/root/bar/baz”])
This will create and display the dialog as a modal popup and give you the selected name, or None if cancel was pressed.
Methods
accept
Add a child widget.
addCallback
addKnob
addToPane
cancel
Called when the widget is asked to be closed.
create
Destroy the widget.
finishModalDialog
Get the height.
Hide the widget.
Return the enabled state.
Returns true if the widget still exists.
knobChanged
knobChangedCallback
knobs
ok
readKnobs
reject
removeCallback
removeKnob
Get the name selected in the SceneView_Knob.
Enable or disable the widget.
Set the maximum size.
Set the minimum size.
Set the tooltip.
Show or hide the widget.
Show the widget.
Show the dialog as modal, and wait for it to be dismissed.
showModalDialog
Get the tooltip.
Get the width.
writeKnobs
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add
()¶ Add a child widget.
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close
()¶ Called when the widget is asked to be closed.
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destroy
()¶ Destroy the widget.
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height
()¶ Get the height.
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hide
()¶ Hide the widget.
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isEnabled
()¶ Return the enabled state.
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isValid
()¶ Returns true if the widget still exists. i.e. has not been closed by the user.
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setEnabled
()¶ Enable or disable the widget.
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setMaximumSize
()¶ Set the maximum size.
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setMinimumSize
()¶ Set the minimum size.
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setTooltip
()¶ Set the tooltip.
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setVisible
()¶ Show or hide the widget.
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show
()¶ Show the widget.
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showModal
(defaultKnobText='')¶ Show the dialog as modal, and wait for it to be dismissed.
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tooltip
()¶ Get the tooltip.
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width
()¶ Get the width.
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