nuke.nukemath.Vector3
- class nuke.nukemath.Vector3((object)arg1) None :
Bases:
Boost.Python.instance
- C++ signature :
void __init__(_object*)
__init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4) -> None :
- C++ signature :
void __init__(_object*,double,double,double)
__init__( (object)arg1, (Vector3)arg2) -> None :
- C++ signature :
void __init__(_object*,DD::Image::Vector3)
Methods
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Attributes
x
y
z
- __add__((Vector3)arg1, (Vector3)arg2) object :
- C++ signature :
_object* __add__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- __mul__((Vector3)arg1, (float)arg2) object :
- C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},double)
__mul__( (Vector3)arg1, (Vector3)arg2) -> object :
- C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
__mul__( (Vector3)arg1, (float)arg2) -> object :
- C++ signature :
_object* __mul__(DD::Image::Vector3 {lvalue},double)
- cross((Vector3)arg1, (Vector3)arg2) Vector3 :
- C++ signature :
DD::Image::Vector3 cross(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- distanceBetween((Vector3)arg1, (Vector3)arg2) float :
- C++ signature :
float distanceBetween(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- distanceFromPlane((Vector3)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) float :
- C++ signature :
float distanceFromPlane(DD::Image::Vector3 {lvalue},float,float,float,float)
- distanceSquared((Vector3)arg1, (Vector3)arg2) float :
- C++ signature :
float distanceSquared(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- dot((Vector3)arg1, (Vector3)arg2) float :
- C++ signature :
float dot(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- fast_normalize((Vector3)arg1) float :
- C++ signature :
float fast_normalize(DD::Image::Vector3 {lvalue})
- length((Vector3)arg1) float :
- C++ signature :
float length(DD::Image::Vector3 {lvalue})
- lengthSquared((Vector3)arg1) float :
- C++ signature :
float lengthSquared(DD::Image::Vector3 {lvalue})
- maximum((Vector3)arg1, (Vector3)arg2) Vector3 :
- C++ signature :
DD::Image::Vector3 maximum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- minimum((Vector3)arg1, (Vector3)arg2) Vector3 :
- C++ signature :
DD::Image::Vector3 minimum(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- negate((Vector3)arg1) None :
- C++ signature :
void negate(DD::Image::Vector3 {lvalue})
- normalize((Vector3)arg1) float :
- C++ signature :
float normalize(DD::Image::Vector3 {lvalue})
- reflect((Vector3)arg1, (Vector3)arg2) Vector3 :
- C++ signature :
DD::Image::Vector3 reflect(DD::Image::Vector3 {lvalue},DD::Image::Vector3)
- set((Vector3)arg1, (float)arg2, (float)arg3, (float)arg4) None :
- C++ signature :
void set(DD::Image::Vector3 {lvalue},float,float,float)