Nuke binary plugins  14.0.7
DD::Image::ChannelPack Class Reference

Public Member Functions

 ChannelPack ()
 Default ctor is an empty set.
 
 ChannelPack (const ChannelSet &channels)
 Construct from a ChannelSet. Channel order will be identical to using a for loop.
 
 ChannelPack (Channel chan)
 Construct from a single Channel.
 
 operator ChannelSet () const
 Convert back to a ChannelSet.
 
uint32_t size () const
 
bool empty () const
 
void clear ()
 
Channel operator[] (uint32_t i) const
 Read/write access to channel indices.
 
Channeloperator[] (uint32_t i)
 
const Channelbegin () const
 
const Channelend () const
 
Channelarray ()
 Access to entire Channel array.
 
ChannelPackoperator= (const ChannelSet &channels)
 Assign from a ChannelSet.
 
ChannelPackoperator+= (const ChannelSet &channels)
 Append channels from a ChannelSet. Duplicate Channels are skipped.
 
ChannelPackoperator+= (Channel chan)
 Append a single Channel. Duplicate Channels are skipped.
 
void set (const ChannelSet &channels)
 Assign from a ChannelSet.
 
void set (Channel chan)
 Assign from a single Channel.
 
void add (const ChannelSet &channels, bool deduplicate=true)
 
void add (Channel chan, bool deduplicate=true)
 

Protected Attributes

Channel _idx [Chan_Last+1]
 Array of Channel indices.
 
uint32_t _nChans
 Number of assigned indices.
 

Detailed Description

Helper class for doing faster iterative lookups of channels within a ChannelSet and avoid iterating the ChannelSet, which can be slow.

The channels are packed so that the first Channel in the list is at _idx[0] and the last Channel is at _idx[_nChans-1]. The Channel index list is a fixed-size array to save on new/delete cost of a std::vector and to keep this class POD.

When constructing or adding from a ChannelSet the Channels will be packed in numerical order, so iterating through this array will usually match iterating through a ChannelSet via a for loop. However if multiple channel adds have been done they are appended serially to the end of the list and not kept in sorted Channel order. In those cases Chan_Alpha could come before Chan_Red. For most channel loops the order of the channels is usually moot.

Note that while 'Mask_None' is trivially handled if the array size is zero, 'Mask_All' is NOT specially handled and the entire array would need to be completely filled up to Chan_Last.

The assumption is that, like Pixel, this class will be used in pixel processing loops and not used for storage of ChannelSets, which are more compact.

Member Function Documentation

void DD::Image::ChannelPack::add ( const ChannelSet channels,
bool  deduplicate = true 
)
inline

Add channels from a ChannelSet. If deduplicate is true duplicate Channels are skipped but this method is slightly more expensive to calculate.

Note that use of this method can cause the channel iteration order to no longer match a ChannelSet. ie it's possible to have Chan_Alpha process before Chan_Red if Chan_Alpha is added first, then Chan_Red.

References DD::Image::ChannelSet::contains().

void DD::Image::ChannelPack::add ( Channel  chan,
bool  deduplicate = true 
)
inline

Add a single Channel. If deduplicate is true the Channel will be skipped if it's already in the array but this method is slightly more expensive to calculate.

Note that use of this method can cause the channel iteration order to no longer match a ChannelSet. ie it's possible to have Chan_Alpha process before Chan_Red if Chan_Alpha is added first, then Chan_Red.

References DD::Image::ChannelSet::contains().



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