Nuke binary plugins 14.1.5
 
Loading...
Searching...
No Matches
DD::Image::ModifyGeomOp::ModifyEngine Class Reference

#include <ModifyGeomOp.h>

Inheritance diagram for DD::Image::ModifyGeomOp::ModifyEngine:
DD::Image::GeomOpEngine

Public Member Functions

usg::PathArray filteredPrims ()
 
- Public Member Functions inherited from DD::Image::GeomOpEngine
std::string name () const override
 
OpfirstOp () const
 
void addMemberGeomOp (GeomOp *geop)
 Add to the node's GeomOp member set.
 
void removeMemberGeomOp (GeomOp *geop)
 Remove from the node's GeomOp member set.
 
const GeomOpSet & memberGeomOps () const
 
GeomOpgeomOpAt (double frame, int32_t view=-1) const
 
GeomOpgeomOpAtContext (const OutputContext &context) const
 Same as geomOpAt() but takes OutputContext.
 
GeomOpSet geomOpsFor (const std::set< int32_t > &views, const fdk::TimeValueSet &times) const
 Find all the GeomOps matching the views and times.
 
KnobBinding knob (const char *knob_name) const
 Return a read handle to the named Knob from the engine.
 
template<typename T >
getValue (const KnobBinding &knob) const
 Convenience method to get a value from a KnobBinding, if it's valid.
 
template<typename T >
getValue (const char *knobName) const
 Convenience method to get a value from a named Knob, if it exists.
 
template<typename T >
getValue (const T &defaultValue, const char *knobName, double frame, int view=-1) const
 Convenience method to get a value from a named Knob, if it exists, otherwise return defaultValue.
 
template<typename T >
getValue (const T &defaultValue, const char *knobName) const
 getValue() variant for uniform (non-animating) Knobs, or if the default uiContext() is desired.
 
template<typename T >
void getValue (T &v, const char *knobName, double frame, int view=-1) const
 
template<typename T >
void getValue (T &v, const char *knobName) const
 getValue(&T) variant for uniform (non-animating) Knobs, or if the default uiContext() is desired.
 
template<typename T >
getValue (const T &defaultValue, const KnobBinding &knob, double frame, int view=-1) const
 Convenience method to get a value from a KnobBinding, if it's valid, otherwise return defaultValue.
 
template<typename T >
getValue (const T &defaultValue, const KnobBinding &knob) const
 getValue() variant for uniform (non-animating) Knobs, or if the default uiContext() is desired.
 
OpinputOpAt (uint32_t node_input, double frame, const OutputContext &ctx)
 
OpinputOpAt (uint32_t node_input, double frame, int32_t view=-1)
 
size_t nInputs () const override
 
size_t nInputOps () const
 Returns the sum of all InputBinding op_split_counts.
 
const InputBindinginputBinding (uint32_t node_input)
 
GeomEngine * inputEngine (uint32_t node_input) override
 
GeomEngine * inputEngine0 () override
 
GeomEngine * inputEngine1 () override
 
OpinputBaseOp (uint32_t node_input)
 
void printInputBindings (std::ostream &, const char *prefix="") const
 Prints the contents of the current InputBindings.
 
void mergeFromInputs (usg::GeomSceneContext &context, const std::vector< int32_t > &inputs) override
 
void mergeFromInputs (usg::GeomSceneContext &context, int input, int count)
 
void processScenegraph (usg::GeomSceneContext &context) override
 This just sets the nuke:node data on the edit layer so we can go back from the Layer to the Node that created it.
 
void updateGeomEngineState (const usg::ArgSet &request_args, const GeomOpSet &geops, fdk::TimeValueSet &active_times)
 
const fdk::Hash & lastRequestHash () const
 
void setRequestHash (const fdk::Hash &hash)
 Assign the value of the request hash, usually done in GeomOp::buildStage().
 

Protected Member Functions

 ModifyEngine (Op *parent)
 
bool updateFilteredPrimPaths (GeomEngine *inputEngine, const usg::StageRef &stage)
 
void processScenegraph (usg::GeomSceneContext &context) override
 
virtual usg::PathArray filteredPrimPaths (const usg::StageRef &srcStage)
 
virtual bool secondaryFilterPrimPaths (const usg::StageRef &srcStage, const usg::PathArray &inPrimPaths, usg::PathArray &outPrimPaths)
 
virtual void processPrimSelection (usg::GeomSceneContext &context, const usg::StageRef &srcStage, const usg::PathArray &primPaths)
 
virtual void processPrim (usg::GeomSceneContext &context, const usg::StageRef &srcStage, const usg::Path &primPath)
 
- Protected Member Functions inherited from DD::Image::GeomOpEngine
 GeomOpEngine (Op *parent)
 
virtual usg::Path importShaderOp (bool create_mode, usg::GeomSceneContext &scene_context, const std::vector< Op * > &source_ops, uint32_t material_group_index, const usg::Path &material_library_path)
 
virtual usg::Path importLightOp (bool create_mode, usg::GeomSceneContext &scene_context, const std::vector< LightOp * > &source_light_ops, const usg::Path &light_prim_path, const usg::Path &material_library_path=usg::Path())
 
virtual void assignMaterialBinding (usg::GeomSceneContext &context, bool create_mode, const usg::Path &material_path, const usg::PathArray &primPaths)
 

Protected Attributes

std::string _filter_source
 Raw mask pattern string.
 
bool _filter_do_all
 Filter applies to all objects.
 
fdk::Hash _filter_hash
 Indicates when _filtered_prims need updating.
 
usg::PathArray _masked_prims
 Results of path masking.
 
usg::PathArray _filtered_prims
 Results of filtering the masked paths.
 
usg::StageRef _input0Stage
 Cached stage from input 0.
 
- Protected Attributes inherited from DD::Image::GeomOpEngine
Op_firstOp
 Op that's guaranteed to exist and offer access to Nuke Node.
 
GeomOpSet _memberGeomOps
 All GeomOps sharing this engine - NOT the current active engine set!
 
fdk::Hash _lastVersionsHash
 The last combined GeomOp versions hashes.
 
fdk::Hash _lastRequestHash
 The last combined GeomOp hashes passed to the most recent buildStage()
 
usg::ShaderDescGroupPtrMap _shaderDescGroups
 Groups of locally-created ShaderDescs.
 

Additional Inherited Members

- Public Types inherited from DD::Image::GeomOpEngine
using Builder = std::function< GeomOpEngine *(Op *)>
 'parent' is automatically provided when the first GeomOpEngine request is made.
 
using OpInput = std::pair< Op *, OutputContext >
 Combination of input Op and its OutputContext when cached in map.
 
using OpInputTimeMap = std::map< double, OpInput >
 
using OpInputTimeMapList = std::vector< OpInputTimeMap >
 
using OpInputTimeWarpMap = std::map< double, double >
 
using InputBindingList = std::vector< InputBinding >
 

Detailed Description

The plugin author should at least implement the processPrim() method.

Member Function Documentation

◆ updateFilteredPrimPaths()

bool ModifyGeomOp::ModifyEngine::updateFilteredPrimPaths ( GeomEngine *  inputEngine,
const usg::StageRef &  stage 
)
protected

Call this to re-evaluate the filtered paths defined by the mask expression and any additional filter logic a subclass may want to apply in filteredPrimPaths() and secondaryFilterPrimPaths(). Returns true if the path set changed.

References _filter_do_all, _filter_hash, _filter_source, _filtered_prims, _masked_prims, filteredPrimPaths(), and DD::Image::GeomOpEngine::inputEngine().

◆ processScenegraph()

void ModifyGeomOp::ModifyEngine::processScenegraph ( usg::GeomSceneContext &  context)
overrideprotected

Calls buildScenegraph() on input 0 then the subclass processPrimSelection() method.

References DD::Image::GeomOpEngine::processScenegraph().

◆ filteredPrimPaths()

usg::PathArray ModifyGeomOp::ModifyEngine::filteredPrimPaths ( const usg::StageRef &  srcStage)
protectedvirtual

Get the list of filtered prim paths from the provided stage using the current scenegraph filter. ModifyEngine calls this in updateFilteredPrimPaths() when the mesh expression or input stage compose state changes, and saves the resulting path list to _filtered_prims.

Subclasses can override this method to extend/replace the filtering logic of the builtin PathExpression knob, or implement secondaryFilterPrimPaths() to do Prim type testing, etc.

References DD::Image::Op::knob(), and DD::Image::PathExpression_KnobI::match().

Referenced by updateFilteredPrimPaths().

◆ processPrimSelection()

void ModifyGeomOp::ModifyEngine::processPrimSelection ( usg::GeomSceneContext &  context,
const usg::StageRef &  srcStage,
const usg::PathArray &  primPaths 
)
protectedvirtual

Loops through the selected prim paths calling processPrim().

This method is called from processScenegraph() only if the input or local state is dirty.

This is virtual to allow a subclass that needs the entire prim selection a chance to do something before the per-prim loop is run. For example finding the total bbox of the selected prims.

So a subclass would implement this method, do something with the prim paths first, then call ModifyGeomOp::processPrimSelection() to have the prim loop run. Or it can just do all the work in here and not bother calling the base class implementation.

◆ processPrim()

virtual void DD::Image::ModifyGeomOp::ModifyEngine::processPrim ( usg::GeomSceneContext &  context,
const usg::StageRef &  srcStage,
const usg::Path &  primPath 
)
inlineprotectedvirtual

Per-prim processing method.

This method is called from a prim path loop in processPrimSelection() only if the input or local state is dirty.

If your subclass needs to work with the entire selection set then just implement processPrimSelection().



©2024 The Foundry Visionmongers, Ltd. All Rights Reserved.
www.foundry.com