#include <ParticlesSprite.h>
Public Member Functions | |
| void | setMBScene (Scene *scene) |
| bool | getSpritePosition (Hash hash, Vector3 *pt, ParticleSearchInfo &searchInfo) |
| void | resetSearchInfo (ParticleSearchInfo &searchInfo, int sceneId) |
Helper structure to identify a matching particle in another scene (for generating motion blur).
| void MBSceneSpriteGenerator::resetSearchInfo | ( | ParticleSearchInfo & | searchInfo, |
| int | sceneId | ||
| ) |
reset the search info to search in a different scene. The user is responsible for calling this when the scene changes.
Referenced by DD::Image::ParticlesSprite::tessellate().
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