AxisOp is the base class for all the 3D 'scene' objects like locators (usg::XformPrim), cameras (usg::CameraPrim) and lights (usg::tbd). More...
#include <AxisOp.h>
Public Member Functions | |
AxisOp (Node *node, GeomOpEngine::Builder engine_ctor, int defaultLookAtAxis=LookAt::kAxisZPlus) | |
AxisOp (Node *node, int defaultLookAtAxis=LookAt::kAxisZPlus) | |
Backwards-compatible ctor. | |
const AxisOp * | axisOp () const override |
Cast this Op to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
AxisOp * | axisOp () override |
AxisOp * | parentInputOp () const |
Convenience that casts parent input 0 to an AxisOp. | |
GeomOp * | sceneInputOp () const |
Convenience that casts input sceneImporterInput() to a GeomOp. | |
int32_t | parentInput () const |
Return the node input to use for the parent axis source. Always defaults to input 0. | |
virtual int32_t | sceneImporterInput () const |
Return the node input to use for the scene importer. Default returns optional_input(). | |
const char * | node_shape () const override |
Draw a circular node shape. | |
unsigned | node_color () const override |
int | minimum_inputs () const override |
Default is 2: axis and scene(optional) | |
int | maximum_inputs () const override |
Default is 2: axis and scene(optional) | |
int | optional_input () const override |
Optional input index is the scene-importer input. This returns (maximum_inputs()-1). | |
bool | test_input (int node_input, Op *op) const override |
AxisOp and null works on 0, and GeomOp or null on input 1. | |
Op * | default_input (int node_input) const override |
Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings. | |
const char * | input_label (int node_input, char *) const override |
mFnDeprecatedInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to new Nuke 14 api.") bool isLegacyAxisOp() const | |
const std::string & | primName () const |
Return the name of the prim created by this node. Stored in AxisEngine. | |
const usg::Path & | primFullPath () const |
Return the full path of this prim and all its parents. Stored in AxisEngine. | |
int | updateScenePrim (bool force=false) |
virtual int | importScenePrim (const usg::StageRef &stage, const std::string &prim_path) |
template<typename T > | |
size_t | getAttribValuesTimeWarped (const usg::Attribute &attr, double attr_fps, fdk::TimeValueList ×, std::vector< T > &values) const |
template<typename T > | |
bool | copyAttribToKnobTimeWarped (const usg::Attribute &attr, double attr_fps, Knob *knob, bool force_keys, int32_t channel_start_offset, int32_t view) const |
fdk::TimeValueList | getOutputSampleTimes (const fdk::TimeValueList &input_times, double input_fps=0.0) const |
void | knobs (Knob_Callback f) override |
void | createAxisOpKnobs (Knob_Callback f, const std::string &filters="") |
create the Axis Op Knobs and set a custom filter to use on the popup | |
void | setOutputContext (const OutputContext &context) override |
Called by Nuke immediately AFTER Op::knobs(). We use this to update the importer values. | |
int | knob_changed (Knob *k) override |
void | appendGeomState (DD::Image::Hash &op_hash) override |
Adds the node name to the node hash for invalidation on changes. | |
virtual void | addDisplayOptionsKnobs (Knob_Callback f) |
Adds the OpenGL display option controls. | |
virtual void | addFileImportKnobs (Knob_Callback f) |
Add the file path and import enable knobs. | |
virtual void | addCreateOptionsKnobs (Knob_Callback f, const std::string &filters="") |
Adds the create/import, prim path, etc knobs. | |
virtual void | addScenePrimImporterKnobs (Knob_Callback f, bool group_open, bool add_time_options, bool add_xform_options) |
virtual void | addLocalParentingKnobs (Knob_Callback f, bool add_sync_options=true) |
virtual void | addLocalXformKnobs (Knob_Callback f, bool add_sync_options=true) |
virtual void | addTransformKnobs (Knob_Callback f, bool add_sync_options=true) |
Axis_KnobI * | getAxis () |
Return internal 'transform' Axis_Knob for set/get internal transformation. | |
virtual void | addExtraFrontPanelKnobs (Knob_Callback f) |
Adds addl front-panel knobs. Called after addTransformKnobs(). Base class adds nothing. | |
void | enableAxisKnobs (bool on) |
void | enableKnobs (const std::vector< std::string > &knobNames, bool on) |
virtual void | enableScenePrimImporterKnobs (bool scene_import_enabled) |
Enable/disable knobs filled in by the scene importer. | |
virtual void | enableScenePrimImporterExtraKnobs (bool scene_import_enabled) |
virtual void | enableXformExtractKnobs (bool xform_extract_enabled) |
void | _validate (bool for_real) override |
const fdk::Mat4d & | inputParentTransform () const |
const fdk::Mat4d & | localParentTransform () const |
Result of the local-parent TRS knobs, if enabled. Calculated in _validate(). | |
const fdk::Mat4d & | localAxisTransform () const |
Result of the local-axis TRS Axis_Knob (without lookat rotations.) Calculated in knobs(). | |
const fdk::Mat4d & | parentTransform () const |
Parent transform containing the input-parent and local-parent. Calculated in _validate(). | |
const fdk::Mat4d & | localTransform () const |
Local object transform containing the local-axis TRS Axis_Knob with lookat rotations. Calculated in _validate(). | |
const fdk::Mat4d & | worldTransform () const |
World transform containing the input-parent, local-parent, local-axis, and lookat. Calculated in _validate(). | |
const fdk::Mat4d & | invWorldTransform () |
virtual fdk::Mat4d | worldTransformAt (const OutputContext &context) const |
void | setWorldTransform (const fdk::Mat4d &) |
int | display3d () const |
int | display3d () |
void | setDisplay3d (int mode) |
bool | selectable () const override |
void | setSelectable (bool v) |
bool | editable () const |
void | setEditable (bool v) |
virtual bool | isGuiInteractive (Axis_KnobI::Transformation knob) const |
Return true if a particular knob transformation is modifiable by user interaction in gui. | |
HandlesMode | doAnyHandles (ViewerContext *) override |
void | build_handles (ViewerContext *) override |
void | draw_handle (ViewerContext *) override |
mFnDeprecatedInNuke14 ("Class() has been deprecated, implement on subclass plugin instead.") const char *Class() const override | |
mFnDeprecatedInNuke14 ("node_help() has been deprecated, implement on subclass plugin instead.") const char *node_help() const override | |
mFnDeprecatedInNuke14 ("selectable(bool mode) has been deprecated, use setSelectable() instead.") void selectable(bool v) | |
mFnDeprecatedInNuke14 ("display3d(int mode) has been deprecated, use setDisplay3d() instead.") void display3d(int mode) | |
mFnDeprecatedInNuke14 ("input0() has been deprecated, use parentInput() instead.") AxisOp *input0() const | |
mFnDeprecatedInNuke14 ("lookAtEnabled() has been deprecated") virtual bool lookAtEnabled() const | |
mFnDeprecatedInNuke14 ("lookat_input() has been deprecated") Op *lookat_input() const override | |
mFnDeprecatedInNuke14 ("matrix(const Matrix4&) has been deprecated, use setWorldTransform() instead.") void matrix(const Matrix4 &) | |
mFnDeprecatedInNuke14 ("local() has been deprecated, use localTransform() instead.") const Matrix4 &local() const | |
mFnDeprecatedInNuke14 ("matrix() has been deprecated, use worldTransform() instead.") const Matrix4 &matrix() const | |
mFnDeprecatedInNuke14 ("imatrix() has been deprecated, use invWorldTransform() instead.") const Matrix4 &imatrix() | |
mFnDeprecatedInNuke14 ("matrixAt() has been deprecated, use worldTransformAt() instead.") virtual void matrixAt(const OutputContext & | |
Public Member Functions inherited from DD::Image::GeomOp | |
const GeneralInfo & | generalInfo () const override |
const GeomOp * | geomOp () const override |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
GeomOp * | geomOp () override |
GeomOpEngine * | engineNode () const |
const char * | node_shape () const override |
Draw a round sided box. | |
unsigned | node_color () const override |
int | minimum_inputs () const override |
Minimum number of Node inputs for this class - GeomOp base class has only one input. | |
int | maximum_inputs () const override |
Maximum number of Node inputs for this class. | |
Op * | default_input (int node_input) const override |
Return a default NullGeomOp op for Node input0. | |
bool | test_input (int node_input, Op *op) const override |
Allows only GeomOp inputs by default. | |
virtual void | AppendKnobToTarget (const Knob_Closure &f, const usg::Token &target_id) |
virtual void | AppendKnobToTarget (const char *knob_name, const usg::Token &target_id) |
void | KnobDefinesGeometry (const Knob_Closure &f) |
void | KnobModifiesAttribValues (const Knob_Closure &f) |
void | KnobEditsLayer (const Knob_Closure &f) |
void | KnobEditStage (const Knob_Closure &f) |
template<typename T > | |
T | getKnobValue (const char *knob_name, const OutputContext &context, const T &default_value) const |
template<typename T > | |
bool | setKnobValue (const char *knob_name, const T &value, double time, int32_t element_offset=0, int32_t view=-1) |
template<typename T > | |
bool | setKnobValues (const char *knob_name, bool clear_keys, const std::vector< T > &values, const std::vector< double > ×, int32_t element_offset=0, int32_t view=-1) |
const OutputContext & | inputContext (int node_input, int offset, OutputContext &scratch_ctx) const override |
const OutputContext * | inputUIContext (int node_input, OutputContext &scratch_ctx) const override |
GeomOp * | input (int op_input) const |
GeomOp * | input0 () const |
GeomOp * | input1 () const |
virtual bool | selectable () const |
virtual bool | selection3DChanged (ViewerContext *ctx) |
virtual bool | selection3DCleared () |
virtual bool | selection3DMouseDown (ViewerContext *ctx) |
virtual bool | selection3DMouseUp (ViewerContext *ctx) |
virtual bool | selection3DMouseDrag (ViewerContext *ctx) |
void | build_handles (ViewerContext *ctx) override |
virtual void | buildXformHandles (ViewerContext *ctx, const fdk::Mat4d &localMatrix) |
const usg::GeomState & | inputVersions () const |
const usg::GeomState & | localVersions () const |
const usg::GeomState & | outputVersions () const |
const usg::GeomState & | inputGeomState () const |
const usg::GeomState & | localGeomState () const |
const usg::GeomState & | outputGeomState () const |
void | resetGeomState () |
void | buildGeomState (DD::Image::Hash &op_hash) |
void | appendToTarget (const usg::Token &target_id, const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToTarget (const usg::Token &target_id, const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToTarget (const usg::Token &target_id, Op *op) |
Variant that appends op->hash() and uses op->varyingOutputHash() for 'is hash animating' state. | |
void | appendToDefineGeometryTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToDefineGeometryTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToDefineGeometryTarget (Op *op) |
void | appendToModifyValuesTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToModifyValuesTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToModifyValuesTarget (Op *op) |
void | appendToEditStageTarget (const fdk::Hash &hash, const fdk::Hash &version, bool is_animating_source=false) |
void | appendToEditStageTarget (const Hash &hash, const Hash &version, bool is_animating_source=false) |
void | appendToEditStageTarget (Op *op) |
const usg::GeomStateTargetArray & | localTargets () const |
The set of knob-change targets, copied from the shared GeomOpEngine. | |
Public Member Functions inherited from DD::Image::Op | |
PrevalidateResult | preValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Op * | rootOp () const |
bool | preValidateAborted (int treeStartingVersion, PrevalidateResult &result) const |
const OutputSet & | getOutputs () const |
return all the outputs of this node | |
virtual void | setInputsValid (bool nowValid) |
set whether the input ops are valid (are for the right context) | |
bool | inputsValid () const |
return whether the input ops are valid (are for the right context) | |
virtual bool | can_clone () const |
returns whether or not an op can be cloned in the dag | |
bool | haveHash () const |
return true if the hash() value is meaningful and globally unique | |
bool | varyingOutputHash () const |
void | setVaryingOutputHash (bool varyingHashes) |
Set the varyingOutputHash indicator to a specific state. | |
void | enableVaryingOutputHash () |
Enable the varyingOutputHash indicator. | |
virtual Hash | editState () const |
virtual void | setEditState (const Hash &h) |
virtual std::vector< DD::Image::OutputContext > | getPrevVersionsWanted () const |
virtual const MetaData::Bundle & | _fetchMetaData (const char *keyname) |
const MetaData::Bundle & | fetchMetaData (const char *keyname) |
Node * | node () const |
DD::Image::NodeI * | getNode () const |
void | node (Node *v) |
const char * | nodeName () const |
Return NodeI::name() which is the Node's local name with no parent path. | |
std::string | nodeFullPath (char separator='.') const |
Hash | nodeTopologyHash () const |
Op * | firstOp () const |
void | firstOp (Op *v) |
Op * | parent () const |
void | parent (Op *lpOp) |
virtual void | detach () |
node has been deleted in DAG | |
virtual void | attach () |
node has been created in DAG | |
virtual void | pre_write_knobs () |
void | knobStorePrep (const OutputContext &storeContext) |
virtual void | knobs (Knob_Callback) |
void | knobStorePost (const OutputContext &storeContext, Hash &hash) |
int | replace_knobs (Knob *afterthis, int n, void(*f)(void *, Knob_Callback), void *, const char *fileExt=nullptr) |
int | add_knobs (void(*f)(void *, Knob_Callback), void *, Knob_Callback) |
void | set_unlicensed () |
Knob * | knob (const char *name) const |
Knob * | knob (int) const |
bool | pushed () const |
bool | panel_visible () const |
bool | node_disabled () const |
bool | node_selected () const |
unsigned | node_gl_color () const |
void * | field (const char *name) |
void * | field (const char *name, int &type) |
void * | set_field (const char *name, const void *source, int size) |
void * | get_field (const char *name, void *dest, int size) |
void | beginHandle (HandleType command, ViewerContext *ctx, EventCallback *cb, int index, float x=0, float y=0, float z=0, ViewerContext::Cursor cursor=ViewerContext::kNoCursor) |
void | endHandle (ViewerContext *ctx) |
virtual int | knob_changed (Knob *) |
virtual int | knob_change_finished (Knob *knob, bool changedByUser=true) |
void | addTime (OpTimer::Category category, long long microsecondsCPU, long long microsecondsWall, bool isTopLevel=true) |
void | getPerformanceInfo (OpTimer::Category category, OpTimer::PerformanceInfo &info) const |
return the amount of CPU time taken by this op | |
virtual bool | inputs_clockwise () const |
whether unconnected inputs on the DAG should be arranged clockwise or anticlockwise (default) | |
virtual std::vector< int > | input_order () const |
virtual int | inputArrows (int nodeInputs) const |
bool | script_command (const char *command, bool py=true, bool eval=true) const |
bool | script_expand (const char *str) const |
HandlesMode | anyHandles (ViewerContext *ctx) |
virtual void | build_handles (ViewerContext *) |
void | add_draw_handle (ViewerContext *) |
virtual void | draw_handle (ViewerContext *) |
virtual void | add_input_handle (int input, ViewerContext *) |
void | add_op_handle (ViewerContext *ctx) |
void | add_knob_handle (Knob *, ViewerContext *) |
virtual int | getViewableModes () const |
virtual int | optional_input () const |
virtual int | minimum_inputs () const |
virtual int | maximum_inputs () const |
virtual bool | test_input (int, Op *) const |
int | inputs () const |
int | node_inputs () const |
Op * | node_input (int, GenerateType=OUTPUT_OP) const |
Op * | node_input (int, GenerateType, const DD::Image::OutputContext *outputContext) const |
Op * | input_op (int n=0) const |
virtual void | inputs (int n) |
Op * | input (int) const |
int | inputNumber (int input, int offset) const |
Op * | input (int input, int offset) const |
Op * | input0 () const |
return the primary input | |
Op * | input1 () const |
return the second input, if it exists | |
const std::vector< Op * > & | getInputs () const |
const std::vector< Op * > & | getChildren () const |
virtual void | set_input (int i, Op *op, int input, int offset) |
void | set_input0 (Op *op) |
void | set_input (int i, Op *op) |
void | set_input (int i, Op &op) |
void | set_input (int input, int offset, Op *op) |
const OutputContext & | outputContext () const |
virtual void | setOutputContext (const OutputContext &c) |
virtual void | append (Hash &) |
virtual float | uses_input (int) const |
virtual void | build_splits () |
virtual int | split_input (int) const |
virtual const OutputContext & | inputContext (int n, int offset, OutputContext &) const |
virtual const OutputContext * | inputUIContext (int n, OutputContext &) const |
virtual Op * | default_input (int) const |
const Hash & | hash () const |
virtual bool | frameTransformImplemented () const |
virtual bool | frameTransformDownstream (const OutputContext &context, unsigned int input, float inFrame, float &outFrame) const |
virtual bool | frameTransformUpstream (const OutputContext &context, unsigned int input, float outFrame, float &inFrame) const |
virtual DopeItemFlags::Mask | getDopeItemFlags () const |
virtual bool | shouldHideInDopeSheet (Knob *knob) const |
virtual DD::Image::Knob * | getDopeItemKnob () const |
virtual ViewSet | viewsProduced () const |
virtual ViewSet | viewsWantOn (int i) const |
virtual ViewSet | splitForViews () const |
bool | requested () const |
void | setRequested () |
void | forgetRequestShallow () |
void | forget_request () |
void | forget_request (std::set< Op * > &forgotten) |
virtual const char * | node_shape () const |
DD::Image::Hash | curveHash () const |
bool | opCurrent () const |
virtual unsigned | node_color () const |
virtual const char * | node_help () const =0 |
virtual const char * | input_label (int, char *) const |
virtual std::string | input_longlabel (int) const |
void | node_redraw () |
void | print_name (std::ostream &o) const |
NodeContext | nodeContext () const |
std::string | node_name () const |
Returns the same string as printed by print_name(ostream). | |
void | invalidateSameHash () |
bool | invalidate () |
bool | invalidate (const Hash &hash) |
bool | update (const Box *=nullptr) |
void | asapUpdate () |
void | asapUpdate (const Box &box, int direction=0) |
void | validate (bool for_real=true) |
virtual void | force_validate (bool for_real=true) |
void | update_handles () const |
bool | valid () const |
Returns true if it has been validated - including if there was an error. | |
bool | real_valid () const |
Returns true if it has been real-validated - including if there was an error. | |
bool | inErrorState () const |
bool | inInvalidState () const |
bool | opened () const |
void | open () |
void | unopen () |
bool | running () const |
void | running (bool v) |
bool | not_closed () const |
void | close () |
void | callCloseAfter (double seconds) |
void | copyState (Op *input) |
bool | cached () const |
void | cached (bool b) |
virtual bool | inUse () const |
virtual Executable * | executable () |
void | setKnobsToContext (const OutputContext &, bool force=false) |
void | gotoContext (const OutputContext &, bool update) |
void | progressFraction (double fraction, StatusFlags flags=StatusNone) |
void | progressFraction (int a, int b, StatusFlags flags=StatusNone) |
void | progressMessage (const char *fmt,...) |
void | progressModalMessage (const char *fmt,...) |
void | progressDismiss () |
int | slowness () const |
void | slowness (int newval) |
virtual bool | firstEngineRendersWholeRequest () const |
virtual bool | updateUI (const OutputContext &context) |
const Format & | input_format () const |
const OutputContext & | uiContext () const |
void | error (const char *fmt,...) |
void | warning (const char *fmt,...) |
void | critical (const char *fmt,...) |
void | debug (const char *fmt,...) |
void | abort () const |
Abort all trees the op is in. | |
bool | aborted () const |
True if one of the trees the op is in was aborted; ops should check this while processing and return quickly when true. | |
void | cancel () const |
Cancel all trees the op is in. Make sure you also call abort() to stop processing. | |
bool | cancelled () const |
True if one of the trees the op is in was cancelled (by user interaction) | |
bool | addToTree (OpTree *lpTree) |
Returns true if the op was added to the tree, or false if its reference count increased. | |
bool | removeFromTree (OpTree *lpTree) |
Returns false if the op was removed from the tree, or true if its reference count decreased. | |
bool | isInTree (OpTree *lpTree) const |
Checks if an op is in a particular tree, for debugging purposes. | |
bool | isInAnyTree () const |
Checks if an op is in any tree at all. | |
OpTreeHandler * | getTreeHandler () const |
Returns the treeHandler for a given Op. | |
bool | hasError () const |
bool | opOrChildHasError () const |
const Op * | getErroredOp () const |
void | setPopUpScheme (PopUpScheme lScheme) |
PopUpScheme | getPopUpScheme () const |
bool | arePopUpsEnabled () |
Returns whether a pop-up should be enabled for the next message, modifying internal data when necessary. | |
OpMessageHandler & | getMsgHandler () |
const OpMessageHandler & | getMsgHandler () const |
std::string | getDebugInfo () const |
Returns a string of debug information about the op. For internal use. | |
std::string | getDetailedDebugInfo () const |
bool | tryValidate (bool for_real=true) |
virtual Iop * | iop () |
Cast to an Iop. This is much cheaper and safer than using dynamic_cast. | |
virtual const Iop * | iop () const |
virtual GeoOp * | geoOp () |
Cast to a GeoOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeoOp * | geoOp () const |
virtual GeomOp * | geomOp () |
Cast to a GeomOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const GeomOp * | geomOp () const |
virtual ParticleOp * | particleOp () |
Cast to a ParticleOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const ParticleOp * | particleOp () const |
virtual DeepOnlyOp * | deepOnlyOp () |
Cast to a DeepOnlyOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const DeepOnlyOp * | deepOnlyOp () const |
virtual AxisOp * | axisOp () |
Cast to an AxisOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const AxisOp * | axisOp () const |
virtual CameraOp * | cameraOp () |
Cast to an CameraOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const CameraOp * | cameraOp () const |
virtual LightOp * | lightOp () |
Cast to an LightOp. This is much cheaper and safer than using dynamic_cast. | |
virtual const LightOp * | lightOp () const |
virtual std::string | getLibraryName () const |
Return a label and version string to display library version info for the Node. | |
virtual VersionInfo | getLibraryVersion () const |
virtual OpHints | opHints () const |
Return hints to control when and how this op will be evaluated by the top-down system. | |
virtual std::string | resolveKnobAsset (Knob *knob, const std::string &assetPath) |
virtual bool | updateKnobsFromAsset (Knob *knob) |
virtual void | _updateKnobsFromAsset (Knob *assetKnob, const ndk::asset::AssetData &assetData) |
virtual const char * | Class () const =0 |
const std::string | libraryDisplayName () const |
virtual const char * | displayName () const |
virtual std::string | docsPath () const |
virtual bool | onAction (const ViewerContext *c, const DD::Image::Flags f, void *d) |
Op * | get (const Description *description) |
Public Member Functions inherited from DD::Image::LookAt | |
LookAt (int defaultLookAxis=kAxisZPlus) | |
virtual Op * | lookat_input () const =0 |
The lookat input op. | |
void | knobs (Knob_Callback f) |
Adds the 'Look' tab and knobs for all the look at options. | |
int | knobChanged (Op *parent, Knob *k) |
disables the look at input is not present | |
void | lookAt (Matrix4 &matrix) |
performs the look at on the incoming matrix | |
void | lookMatrixAt (const OutputContext &oc, Matrix4 &concatMatrix) |
performs the look at on the incoming matrix for a given context | |
Public Attributes | |
Matrix4 & | const |
bool | _xformInversionValid |
Is _invWorldTransform valid? | |
Axis_KnobI * | _axisKnob |
Reference to the node Axis_Knob. | |
Public Attributes inherited from DD::Image::Op | |
const MetaData::Bundle * | metaCache |
Hash | metaCacheHash |
Protected Member Functions | |
mFnDeprecatedInNuke14 ("isLegacyAxisOp() has been deprecated, port AxisOp sublass to new Nuke 14 api.") virtual bool _isLegacyAxisOp() const | |
mFnDeprecatedInNuke14 ("localtransform_ has been deprecated, use Mat4d _localTransform instead.") Matrix4 localtransform_ | |
Local 'axis' matrix that Axis_Knob fills in - deprecated. | |
mFnDeprecatedInNuke14 ("local_ has been deprecated, use Mat4d _localAxisMatrix instead.") Matrix4 local_ | |
Local matrix after look at performed - deprecated. | |
mFnDeprecatedInNuke14 ("matrix_ has been deprecated, use Mat4d _worldTransform instead.") Matrix4 matrix_ | |
Object matrix - local&parent - deprecated. | |
mFnDeprecatedInNuke14 ("imatrix_ has been deprecated, use Mat4d _invWorldTransform instead.") Matrix4 imatrix_ | |
Inverse object matrix - deprecated. | |
Protected Member Functions inherited from DD::Image::GeomOp | |
GeomOp (Node *node, GeomOpEngine::Builder engineBuilder) | |
GeomOp (Node *) | |
Ctor for MultiTypeNode support only! Do not implement for Engine-using subclasses. | |
OpHints | opHints () const override |
Return hints to control when and how this op will be evaluated by the top-down system. | |
void | setOutputContext (const OutputContext &context) override |
Called by Nuke immediately AFTER Op::knobs(). | |
int | knob_changed (Knob *k) override |
virtual void | appendGeomState (DD::Image::Hash &op_hash) |
void | _validate (bool for_real) override |
virtual void | updateGeneralInfo () |
Default implemenation copies the GeneralInfo from input0. | |
virtual fdk::Mat4d | handlesParentTransform (DD::Image::ViewerContext *ctx) |
virtual void | buildXformHandles (ViewerContext *ctx, const fdk::Mat4d *localMatrix) |
Protected Member Functions inherited from DD::Image::Op | |
Op (Node *node) | |
The constructor is protected so only subclasses can create the base class. | |
virtual void | _knobStorePrep (const OutputContext &storeContext) |
The subclass-specific portion of knobStorePrep(). See that method for more info. | |
virtual void | _knobStorePost (const OutputContext &storeContext, Hash &hash) |
The subclass-specific portion of knobStorePost(). See that method for more info. | |
virtual void | _invalidate () |
virtual void | _validate (bool for_real) |
virtual void | _open () |
virtual void | _close () |
Op * | create (Node *node, const char *name) |
Op * | create (const char *name) |
HandlesMode | anyInputHandles (ViewerContext *) |
return if any of the inputs (recursively) wish to draw handles | |
HandlesMode | anyKnobHandles (ViewerContext *) |
return if any of the knobs on this node wish to draw handles | |
void | build_input_handles (ViewerContext *) |
void | build_knob_handles (ViewerContext *) |
void | disallowNoTrees () |
Call this to tell the op that it should always have op trees for normal behaviour (for internal use) | |
virtual HandlesMode | doAnyHandles (ViewerContext *ctx) |
virtual PrevalidateResult | doPreValidate (ViewerContext *ctx=nullptr, PreValidateContext *=nullptr) |
Protected Member Functions inherited from DD::Image::LookAt | |
void | perform_lookat (Matrix4 &concatMatrix, const Matrix4 &axisMatrix) |
Protected Attributes | |
std::string | _primPath |
Path + name for the output prim to create (if needed) | |
int32_t | _parentPrimType |
The type for missing parent prims we create. | |
bool | _importEnabled |
If true this node imports prim attributes from scene input or file source. | |
bool | _passthroughEnabled |
If true this node does not create or change any input scene prims. | |
bool | _mergeEnabled |
If true any input scenegraph is merged into the output scenegraph. | |
struct DD::Image::AxisOp::ScenePrimImport | _importer |
Scene prim importer controls & state. | |
bool | _importerChanged |
If true any knobs set by the importer need to be re-stored. | |
fdk::Vec3d | _localParentTranslate |
Local-parent translation knob value. | |
fdk::Vec3d | _localParentRotate |
Local-parent rotate knob value. | |
fdk::Vec3d | _localParentScale |
Local-parent scale knob value. | |
fdk::Mat4d | _localParentMatrix |
Parent transform derived from local parent TRS knobs. | |
fdk::Mat4d | _localAxisMatrix |
Local matrix that Axis_Knob fills in (no lookat rotations) | |
fdk::Mat4d | _parentTransform |
Input-parent & local-parent transform. | |
fdk::Mat4d | _localTransform |
Local object transform - axis_matrix & lookat rotations. | |
fdk::Mat4d | _worldTransform |
World transform - _parentTransform & _localTransform. | |
fdk::Mat4d | _invWorldTransform |
Inverse world transform. | |
DD::Image::Hash | _parentHash |
Does parent path or transform need to be updated? | |
union { | |
bool _xformInversionValid | |
Is _invWorldTransform valid? | |
}; | |
union { | |
Axis_KnobI * _axisKnob | |
Reference to the node Axis_Knob. | |
}; | |
WorldMatrixProvider * | _worldMatrixProvider |
'world_matrix' output knob | |
Knob * | _localParentTranslateKnob |
If not null apply parent_translate. | |
Knob * | _localParentRotateKnob |
If not null apply parent_rotate. | |
Knob * | _localParentScaleKnob |
If not null apply parent_scale. | |
int | display3d_ |
GUI display setting - deprecate? | |
bool | selectable_ |
GUI selectable checkmark - deprecate? | |
bool | _editable |
Can the user change the knobs? (i.e. knobs not disabled) | |
Protected Attributes inherited from DD::Image::GeomOp | |
GeomOpEngine * | _engineNode |
GeomEngine graph processor shared between all Op instances of this GeomOp subclass. | |
GeneralInfo | info_ |
Global intended frame range (must remain 'info_' for MultiTypeNode support!) | |
Protected Attributes inherited from DD::Image::Op | |
bool | _haveHash |
whether the _hash actually has been set by a call to invalidate(Hash) ever. | |
bool | _varyingOutputHash |
whether the hash value will animate over time | |
Hash | _editState |
Op's current edit state, usually the combination of input & knob edit states. | |
Protected Attributes inherited from DD::Image::LookAt | |
Matrix4 | lookat_matrix_ |
Matrix for rotating to look at the look input. | |
Matrix4 | my_local |
For the Axis_Knob to store into. | |
bool | my_transform_normals |
int | my_lookat_axis |
bool | my_rotate_x |
bool | my_rotate_y |
bool | my_rotate_z |
bool | my_lookat_use_quat |
double | my_lookat_strength |
Additional Inherited Members | |
Public Types inherited from DD::Image::Op | |
enum | HandlesMode { eNoHandles , eHandlesUncooked , eHandlesCooked , eHandlesMax } |
enum | PrevalidateResult { eFinished , eCancelled , eAbandoned } |
This is a tribool return value. Do not extend. | |
enum | HandleType { eNone , eMouseLeftClick , eMouseRightClick , eMouseMove , eMouseDrag , eMouseRelease , eSelectionChanged , eSelectionChangeFinished , eHandleDragTranslate , eHandleDragRotate , eHandleDragScale , eHandleDragPivot , eAllHandles } |
enum | ViewableModes { eViewableMode2D , eViewableMode3D , eViewableMode3D_2DReference } |
enum | GenerateType { OUTPUT_OP , ANY_CONTEXT , INPUT_OP , INPUT_OP_PEEK , EXECUTABLE , EXECUTABLE_SKIP , EXECUTABLE_INPUT , UICONTEXT_ONLY } |
enum | NodeContext { eNodeGraph , eTimeline , eOpGraph } |
enum | StatusFlags { StatusNone , StatusModal , StatusUseCallback } |
enum | PopUpScheme { ePU_Never , ePU_Done , ePU_Once , ePU_Default , ePU_Always } |
Pop-up schemes determine when pop-up messages are displayed for op errors. More... | |
enum | VersionComponents { eMajor , eMinor , ePoint , eRevision } |
Enum to help get the desired version component from the VersionInfo tuple. | |
typedef std::pair< int, DD::Image::Op * > | Output |
Combination of input number and pointer to Op. | |
typedef std::set< Output > | OutputSet |
Set of all outputs from this Op. | |
typedef std::map< Hash, std::vector< unsigned int > > | ItemSelectionList |
typedef bool() | EventCallback(Op *op, EventContext eventCtx) |
using | VersionInfo = std::tuple< int, int, int, int > |
Contains version components with each index defined by the VersionComponents enum. | |
Static Public Member Functions inherited from DD::Image::GeomOp | |
static void | buildStage (usg::StageRef &stage, const usg::ArgSet &request_args, GeomOp *geop0, GeomOp *geop1=nullptr, const fdk::TimeValueSet *addl_process_times=nullptr) |
static void | buildStage (usg::StageRef &stage, const usg::ArgSet &request_args, const GeomOpSet &geops, const fdk::TimeValueSet *addl_process_times=nullptr) |
Same as buildStage(GeomOp*) but for a set of GeomOps. | |
Static Public Member Functions inherited from DD::Image::Op | |
static int | treeVersion () |
static bool | nukeBusy () |
is nuke processing something on a parallel thread? | |
static Op * | create (Node *node, const char *name, Op *p_op) |
static Op * | create (const char *name, Op *p_op) |
static void | resetTimers () |
reset all the performance timers | |
static void | setTimingEnabled (bool enabled) |
turn performance timing on or off | |
static bool | isTimingEnabled () |
return whether performance timing is on or not | |
static const char * | script_result (bool py=false) |
static void | script_unlock () |
static Op * | retrieveOp (const char *node_path, GenerateType generate_op_type, const OutputContext *generate_op_context=nullptr) |
static Op * | retrieveOp (const char *node_path, const Hash &op_hash, int tree_version) |
static void | all_forget_request () |
static void | new_request_pass () |
static double | callPendingClose (double seconds) |
static void | clearPendingClose () |
static Op * | error_op () |
static const char * | error_message () |
static void | clearAbortAndError () |
To be removed. | |
static void | SetDefaultPopUpEnable (bool lEnable) |
This is used by Nuke to indicate when ops using the default pop-up scheme should show pop-ups. Not recommended for customisation. | |
static std::string | getVersionInfoStr (const VersionInfo &versionInfo) |
Helper function to convert a VersionInfo tuple into a string. | |
static const Description * | find_description (const char *name, const Op *op_) |
static int | message_f (char t, const char *,...) |
static int | message_vf (char t, const char *, va_list) |
static void | add_timeout (float t, TimeoutHandler, void *v=nullptr) |
static void | repeat_timeout (float t, TimeoutHandler, void *=nullptr) |
static bool | has_timeout (TimeoutHandler, void *=nullptr) |
static void | remove_timeout (TimeoutHandler, void *=nullptr) |
Static Public Attributes inherited from DD::Image::Op | |
static unsigned | current_request_pass |
static void(* | node_redraw_cb )(const Op *) |
static void(* | print_name_cb )(std::ostream &, const Op *) |
static void(* | status_callback )(const Op *, float, float, const char *, StatusFlags) |
static const int | kInvalidVersion |
static const VersionInfo | kUnsetVersion |
Protected Types inherited from DD::Image::LookAt | |
enum | { kAxisZPlus , kAxisZMinus , kAxisYPlus , kAxisYMinus , kAxisXPlus , kAxisXMinus } |
Static Protected Member Functions inherited from DD::Image::GeomOp | |
template<class Engine > | |
static GeomOpEngine::Builder | BuildEngine () |
A helper function you can use as the engineBuilder argument to the GeomOp constructor to reduce clutter. | |
Static Protected Attributes inherited from DD::Image::LookAt | |
static const char *const | ms_lookat_axis_choices [] |
AxisOp is the base class for all the 3D 'scene' objects like locators (usg::XformPrim), cameras (usg::CameraPrim) and lights (usg::tbd).
It contains a local transform matrix and an optional local-parent transform matrix. The local-parent enables an arbitrary parenting hierarchy to be decomposed and contained within the AxisOp allowing the node to be disconnected or disassociated from a parenting network or scenegraph. The node is effectively localized and can be copied, pasted into other scripts, etc.
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inlineoverridevirtual |
Cast this Op to an AxisOp. This is much cheaper and safer than using dynamic_cast.
Reimplemented from DD::Image::Op.
Referenced by worldTransformAt().
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inlineoverridevirtual |
Reimplemented from DD::Image::Op.
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overridevirtual |
Draw a circular node shape.
Reimplemented from DD::Image::Op.
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overridevirtual |
Reimplemented from DD::Image::Op.
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overridevirtual |
Default is 2: axis and scene(optional)
Reimplemented from DD::Image::Op.
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overridevirtual |
Default is 2: axis and scene(optional)
Reimplemented from DD::Image::Op.
Referenced by optional_input().
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overridevirtual |
Optional input index is the scene-importer input. This returns (maximum_inputs()-1).
Scene import input is the last input index, which is (maximum_inputs() - 1), and draws as a stub arrow on the right side of the node. Note - the minimum and maximum input counts must include this optional input in their totals, otherwise the arrow will not appear on the node.
Reimplemented from DD::Image::Op.
References maximum_inputs(), and DD::Image::Op::optional_input().
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overridevirtual |
AxisOp and null works on 0, and GeomOp or null on input 1.
Reimplemented from DD::Image::Op.
References DD::Image::Op::node_input().
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overridevirtual |
Returns null for all inputs. Override this so Op::test_input() doesn't produce warnings.
Reimplemented from DD::Image::Op.
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overridevirtual |
Reimplemented from DD::Image::Op.
DD::Image::AxisOp::mFnDeprecatedInNuke14 | ( | "isLegacyAxisOp() has been | deprecated, |
port AxisOp sublass to new Nuke 14 api." | |||
) | const |
*** Nuke14 only *** virtual method is used to indicate that the AxisOp subclass is a legacy one or not.
The new GeomOp-based AxisOp plugins return false, changing the behavior of the AxisOp base class methods like knobs(), _validate(), test_input(), minimum_inputs(), maximum_inputs(), etc so old plugins building against AxisOp get the same behavior.
Existing AxisOp subclass plugins like 'Axis2', 'Axis3', 'Camera2', 'Camera3', 'Light2', 'Light3', etc will retain their current behaviors through Nuke14, but those plugins will be removed in Nuke15, and existing scripts using them will no longer work.
int AxisOp::updateScenePrim | ( | bool | force = false | ) |
Check if the imported prim needs to be loaded or reloaded. If the prim needs reloading then importScenePrim() is called with the correct stage and prim path.
If force is true then the prim will always be reloaded.
Return codes: -1 - no prim data was loaded and no error (i.e. no change) 0 - prim data was loaded with no error 1 - there was an error and no prim data was loaded
If error was returned (1) check the error state and message in ScenePrimImport.
This should be called from an implemented Op::setOutputContext() method which get called immediately after Op::knobs() so that we can import and change knob contents BEFORE validate() is called.
This method will cause the scene prim to be loaded on initial script load, if knob values that affect the load state change, or if the input scene connection GeomState changes.
If force is true then importScenePrim() is always called, assuming there's a valid input stage.
References _importEnabled, _importer, DD::Image::GeomOp::buildStage(), DD::Image::Op::error(), importScenePrim(), DD::Image::Op::nodeName(), sceneInputOp(), and DD::Image::Op::validate().
Referenced by setOutputContext().
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virtual |
Try to import prim data from the provided stage. Will return 1(error) if stage is invalid. If prim_path is empty then -1 will be returned indicating no change has occured, otherwise if prim_path is invalid or not present in stage then 1(error) will be returned.
Return codes: -1 - no prim data was loaded and no error, usually due to empty prim path 0 - prim data was loaded with no error 1 - there was an error and no prim data was loaded
Reimplemented in DD::Image::CameraOp.
References _importer, _localParentRotateKnob, _localParentScaleKnob, _localParentTranslateKnob, DD::Image::AxisVals::applyEulerFilter(), DD::Image::ValueStuffI::clear_animated(), DD::Image::Op::debug(), DD::Image::AxisVals::enableParentXformVals(), DD::Image::AxisVals::extractFromMatrix(), DD::Image::Op::knob(), DD::Image::Op::nodeName(), DD::Image::Knob::set(), and DD::Image::ValueStuffI::set_value().
Referenced by DD::Image::CameraOp::importScenePrim(), and updateScenePrim().
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inline |
Retrieve the attribute values at times possibly modified by the importer time options. If there are no time samples in the attribute then only a single default-time value is returned, unaffected by the time options. If the output time of the samples have been affected the times array reflects the output time and not the time the attribute was sampled at.
If the importer is set to frame lock then only a single value is set, sampled at the lock time, regardless of the animation status of the attribute.
This method will always set at least one time and value if the attrib is valid. Returns the number of value/times set, or 0 if there was a problem.
Referenced by DD::Image::CameraOp::importScenePrim().
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inline |
Retrieve the attribute values at times possibly modified by the importer time options and save them into the target Knob. If force_keys is true then the Knob will have a keyframe set even if the sample attribute only has a default value (i.e. no time sample.) This likely only works for ArrayKnobs since they support animation. See Knob::set() for explanation of channel_start_offset and view options. Returns true on success.
References DD::Image::Knob::set().
TimeValueList AxisOp::getOutputSampleTimes | ( | const fdk::TimeValueList & | input_times, |
double | input_fps = 0.0 |
||
) | const |
Generate output time values from an input time list using the current importer settings to possibly time warp / offset them. If no time change needed the returned times will be the input times. input_fps is only needed if this is changing the frame rate of the input samples. If left at the 0.0 default then no time warping is applied.
References _importer.
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overridevirtual |
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::CameraOp.
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overridevirtual |
Called by Nuke immediately AFTER Op::knobs(). We use this to update the importer values.
We use setOutputContext() to update the imported state right after knobs() has been called, but before append() or _validate().
At this point all the knob values will be stored at the OutputContext passed to this method and we can decide what to do with their stored values.
If we end up loading a scene prim successfully there's a bunch of knobs who's contents will likely get changed, affecting the Op's local variables such as _localAxisMatrix. But - since knobs() has already been called and the previously knobs stored at the prior values these vars are now out of date. This is a common Nuke issue when Knobs are changed outside the expected pattern, and is often experienced as a off-by-one delay in updating values when the Viewer changes frame, since changing the frame will force the knobs to store with their new contents, causing a 'snap'.
The solution to this is to force the knobs to store after a known change has been applied, via Op::setKnobsToContext(force=true). This method will call knobs() again, storing the new values, then this method setOutputContext() again, then append() and finally invalidate() to update the Op hash. The trick here is avoiding a loop due to the second call into this method, so the variable _importerChanged is used to note whether we're in that second knobs() update cycle or not, and to avoid re-calling the importer again.
Reimplemented from DD::Image::Op.
References _importer, _importerChanged, DD::Image::Op::inputsValid(), DD::Image::Op::nodeName(), sceneImporterInput(), DD::Image::Op::setKnobsToContext(), DD::Image::GeomOp::setOutputContext(), and updateScenePrim().
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overridevirtual |
Reimplemented from DD::Image::Op.
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overridevirtual |
Adds the node name to the node hash for invalidation on changes.
Reimplemented from DD::Image::GeomOp.
References DD::Image::GeomOp::appendGeomState(), and DD::Image::Op::nodeTopologyHash().
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virtual |
Adds the OpenGL display option controls.
Reimplemented in DD::Image::CameraOp.
References _editable, DD::Image::Bool_knob(), display3d_, DD::Image::display3d_names_source, DD::Image::Enumeration_knob(), DD::Image::Op::knobs(), selectable_, and DD::Image::Tooltip().
Referenced by DD::Image::CameraOp::addDisplayOptionsKnobs(), and createAxisOpKnobs().
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virtual |
Adds the scene import controls. If add_xform_knobs is true the knobs to control local parent extraction, matrix decomposition options, etc are added.
References _importer, DD::Image::Bool_knob(), DD::Image::ClearFlags(), DD::Image::Knob::DISABLED, DD::Image::Divider(), DD::Image::Knob::EARLY_STORE, DD::Image::Knob::ENDLINE, DD::Image::Enumeration_knob(), DD::Image::Newline(), DD::Image::Knob::NO_ANIMATION, DD::Image::Knob::NO_MULTIVIEW, DD::Image::SetFlags(), DD::Image::Knob::SLIDER, DD::Image::Knob::STARTLINE, and DD::Image::Tooltip().
Referenced by createAxisOpKnobs().
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virtual |
Add the local-parent TRS knobs. If add_sync_options is true the import-sync options are added.
References _importer, _localParentRotate, _localParentRotateKnob, _localParentScale, _localParentScaleKnob, _localParentTranslate, _localParentTranslateKnob, DD::Image::GeomOp::AppendKnobToTarget(), DD::Image::Bool_knob(), DD::Image::ClearFlags(), DD::Image::Knob::EARLY_STORE, DD::Image::Knob::ENDLINE, DD::Image::Newline(), DD::Image::Knob::NO_HANDLES, DD::Image::SetFlags(), DD::Image::Knob::STARTLINE, DD::Image::Tooltip(), and DD::Image::XYZ_knob().
Referenced by addTransformKnobs().
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virtual |
Adds the front panel local-axis transform knobs. If add_sync_options is true the import-sync options are added.
References _axisKnob, _importer, _localAxisMatrix, _worldMatrixProvider, DD::Image::GeomOp::AppendKnobToTarget(), DD::Image::Array_knob(), DD::Image::Axis_knob(), DD::Image::BeginClosedGroup(), DD::Image::Bool_knob(), DD::Image::ClearFlags(), DD::Image::Knob::DO_NOT_WRITE, DD::Image::Knob::EARLY_STORE, DD::Image::EndGroup(), DD::Image::Knob::ENDLINE, DD::Image::SetFlags(), DD::Image::Knob::STARTLINE, and DD::Image::Tooltip().
Referenced by addTransformKnobs().
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virtual |
Adds the front panel local-parent & local-axis transform knobs. If add_sync_options is true the import-sync options are added. Calls addLocalParentingKnobs() then addLocalXformKnobs(), adding dividers.
References addLocalParentingKnobs(), addLocalXformKnobs(), and DD::Image::Divider().
Referenced by createAxisOpKnobs().
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virtual |
Adds addl front-panel knobs. Called after addTransformKnobs(). Base class adds nothing.
Reimplemented in DD::Image::CameraOp.
Referenced by createAxisOpKnobs().
void AxisOp::enableAxisKnobs | ( | bool | on | ) |
Enable or disable axis knobs.
on | true to enable the axis knobs ('transform') |
References DD::Image::Op::knob().
void AxisOp::enableKnobs | ( | const std::vector< std::string > & | knobNames, |
bool | on | ||
) |
Enable or disable knobs based on array of knobnames.
knobNames | knob names to enable or disable |
on | true to enable the knobs |
References DD::Image::Op::knob().
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overridevirtual |
Validate the parent axis first, if any, then concatenate the local transform with that. If the resulting matrix has changed, update the inversion flag.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::ComplexLightOp.
References DD::Image::GeomOp::_engineNode, _localAxisMatrix, _localParentMatrix, _localParentRotate, _localParentScale, _localParentTranslate, _localTransform, _parentHash, _parentPrimType, _parentTransform, _passthroughEnabled, _primPath, DD::Image::Op::_validate(), DD::Image::GeomOp::_validate(), _worldTransform, _xformInversionValid, DD::Image::Op::append(), DD::Image::Op::hash(), DD::Image::LookAt::lookAt(), DD::Image::LookAt::lookat_input(), DD::Image::Op::nodeName(), DD::Image::Op::nodeTopologyHash(), DD::Image::Op::parent(), parentInputOp(), primFullPath(), primName(), sceneInputOp(), and DD::Image::Op::validate().
const Mat4d & AxisOp::invWorldTransform | ( | ) |
Return the inverse world transform. If _worldTransform has been marked invalid the _invWorldTransform will be calculated and updated now.
References _invWorldTransform, _worldTransform, and _xformInversionValid.
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virtual |
Calculate the world-space transform of this node at a specific OutputContext. Calls Knob::store() on all the transform knobs but discards the results, so this method can be more expensive than creating an AxisOp at the OutputContext and reusing it.
References _axisKnob, _localParentRotateKnob, _localParentScaleKnob, _localParentTranslateKnob, DD::Image::Op::axisOp(), axisOp(), DD::Image::Op::EXECUTABLE_SKIP, DD::Image::Knob::get(), DD::Image::Op::node_input(), and worldTransformAt().
Referenced by worldTransformAt().
void AxisOp::setWorldTransform | ( | const fdk::Mat4d & | ) |
Replace the output matrix derived in _validate(), also invalidating the inverse world transform. Note this only persists until the next validate() pass overwrites the derived matrices.
References _worldTransform, and _xformInversionValid.
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inlineoverridevirtual |
Reimplemented from DD::Image::GeomOp.
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overridevirtual |
Reimplemented from DD::Image::Op.
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overridevirtual |
This default version will always cause draw_handle() to be called when in 3D mode. Subclasses (i.e. the camera) should replace draw_handle with their own version to draw what they want.
Reimplemented from DD::Image::Op.
References _editable, _localTransform, _parentTransform, DD::Image::Op::add_draw_handle(), DD::Image::Op::build_input_handles(), DD::Image::Op::build_knob_handles(), display3d_, DD::Image::ViewerContext::expand_bbox(), DD::Image::Op::input0(), DD::Image::ViewerContext::modelmatrix, DD::Image::Op::node_disabled(), DD::Image::Op::node_selected(), parentInputOp(), DD::Image::ViewerContext::transform_mode(), DD::Image::Op::validate(), DD::Image::VIEWER_2D, and DD::Image::ViewerContext::viewer_mode().
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overridevirtual |
Draws any geometry attached to this axis. Note that the Axis knob will draw the 3-arrow axis control at its pivot-translate location.
Reimplemented from DD::Image::Op.
Reimplemented in DD::Image::CameraOp, DD::Image::LightOp, and DD::Image::ComplexLightOp.
References _localTransform, DD::Image::ViewerContext::display3d(), display3d_, DD::Image::ViewerContext::draw_hidden_lines(), DD::Image::ViewerContext::draw_lines(), DD::Image::ViewerContext::draw_unpickable_lines(), DD::Image::ViewerContext::fg_color(), DD::Image::gl_text(), DD::Image::glColor(), DD::Image::ViewerContext::icon_size(), DD::Image::ViewerContext::node_color(), DD::Image::Op::node_selected(), DD::Image::Op::print_name(), selectable_, and DD::Image::ViewerContext::selected_color().
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