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| ParticleSystem (int maxParticles=1000000) |
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| ParticleSystem (const ParticleSystem &particleSystem)=delete |
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void | operator= (const ParticleSystem &other) |
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unsigned int | numParticles () const |
| The number of particles in the system.
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unsigned int | maxParticles () const |
| The maximum number of particles which can be created in the system.
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int | allocNewParticle (Vector3 position, float startTime, unsigned pathMask) |
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void | expireParticle (unsigned int i) |
| Kill a particles. This will never invalidate the attribute pointers.
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void | reset () |
| Reset the whole system back to an empty state.
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void | setSystemTime (float time) |
| Set the system time. This is the time at the end of the current time step.
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float | systemTime () const |
| Return the system time. This is the time at the end of the current time step.
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void | write (const DD::Image::Hash &h, Op *node) |
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void | write (const std::string &filename, const DD::Image::Hash &hash, Op *node) |
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void | doWrite (ImageCacheWriteI *f, const DD::Image::Hash &hash, Op *node) |
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ReadResult | read (const DD::Image::Hash &h, Op *node) |
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ReadResult | read (const std::string &filename, const DD::Image::Hash &hash, Op *node) |
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ReadResult | doRead (ImageCacheReadI *f, const DD::Image::Hash &hash, Op *node) |
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ParticleNodeState * | nodeState (Node *node, ParticleNodeStateFactory *factory) |
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Vector3 * | particleInitialPosition () |
| The position at which each particle was initially created.
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const Vector3 *const | particleInitialPosition () const |
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Vector3 & | particleInitialPosition (unsigned idx) |
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const Vector3 & | particleInitialPosition (unsigned idx) const |
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Vector3 * | particlePosition () |
| The current position of the particles.
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const Vector3 *const | particlePosition () const |
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Vector3 & | particlePosition (unsigned idx) |
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const Vector3 & | particlePosition (unsigned idx) const |
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Vector3 * | particleLastPosition () |
| The previous position of the particles.
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const Vector3 *const | particleLastPosition () const |
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Vector3 & | particleLastPosition (unsigned idx) |
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const Vector3 & | particleLastPosition (unsigned idx) const |
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Vector3 * | particleVelocity () |
| The current velocity of the particles (in units/frame)
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const Vector3 *const | particleVelocity () const |
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Vector3 & | particleVelocity (unsigned idx) |
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const Vector3 & | particleVelocity (unsigned idx) const |
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Vector3 * | particleSize () |
| The size of the particle (the same units as the position)
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const Vector3 *const | particleSize () const |
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Vector3 & | particleSize (unsigned idx) |
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const Vector3 & | particleSize (unsigned idx) const |
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Vector4 * | particleColor () |
| The color of the particles, RGBA.
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const Vector4 *const | particleColor () const |
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Vector4 & | particleColor (unsigned idx) |
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const Vector4 & | particleColor (unsigned idx) const |
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Quaternion4f * | particleOrientation () |
| The orientation of each particle.
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const Quaternion4f *const | particleOrientation () const |
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Quaternion4f & | particleOrientation (unsigned idx) |
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const Quaternion4f & | particleOrientation (unsigned idx) const |
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Vector3 * | particleRotationAxis () |
| The rotation axis of each particle.
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const Vector3 *const | particleRotationAxis () const |
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Vector3 & | particleRotationAxis (unsigned idx) |
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const Vector3 & | particleRotationAxis (unsigned idx) const |
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float * | particleRotationAngle () |
| The rotation angle of each particle around its axis.
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const float *const | particleRotationAngle () const |
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float & | particleRotationAngle (unsigned idx) |
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const float & | particleRotationAngle (unsigned idx) const |
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float * | particleRotationVelocity () |
| The rotation velocity of each particle around its axis.
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const float *const | particleRotationVelocity () const |
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float & | particleRotationVelocity (unsigned idx) |
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const float & | particleRotationVelocity (unsigned idx) const |
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float * | particleMass () |
| The mass of each particle. Defaults to 1.
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const float *const | particleMass () const |
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float & | particleMass (unsigned idx) |
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const float & | particleMass (unsigned idx) const |
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float * | particleLife () |
| The total number of frames that each particle is expected to live for.
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const float *const | particleLife () const |
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float & | particleLife (unsigned idx) |
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const float & | particleLife (unsigned idx) const |
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float * | particleExpirationChance () |
| The chance that each particle will die each frame (applied separately from _life)
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const float *const | particleExpirationChance () const |
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float & | particleExpirationChance (unsigned idx) |
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const float & | particleExpirationChance (unsigned idx) const |
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float * | particleStartTime () |
| The time at which each particle came alive.
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const float *const | particleStartTime () const |
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float & | particleStartTime (unsigned idx) |
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const float & | particleStartTime (unsigned idx) const |
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int * | particleId () |
| A unique particle-ID. Consistent within the lifetime of the particle, and not re-used.
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const int *const | particleId () const |
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int & | particleId (unsigned idx) |
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const int & | particleId (unsigned idx) const |
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ParticleChannelSet * | particleChannels () |
| The "channels" on which this particle exist (ie the sets it is part of)
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const ParticleChannelSet *const | particleChannels () const |
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ParticleChannelSet & | particleChannels (unsigned idx) |
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const ParticleChannelSet & | particleChannels (unsigned idx) const |
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unsigned int * | particlePathMask () |
| Internal, used to implement ParticleMerge.
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const unsigned int *const | particlePathMask () const |
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unsigned int & | particlePathMask (unsigned idx) |
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const unsigned int & | particlePathMask (unsigned idx) const |
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bool * | particleActive () |
| Whether or not this particle exists.
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const bool *const | particleActive () const |
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bool & | particleActive (unsigned idx) |
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const bool & | particleActive (unsigned idx) const |
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Source * | particleSource () |
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const Source *const | particleSource () const |
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Source & | particleSource (unsigned idx) |
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Source const & | particleSource (unsigned idx) const |
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float * | particleRepresentationFrame () |
| The frame to use from the representation.
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const float *const | particleRepresentationFrame () const |
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float & | particleRepresentationFrame (unsigned idx) |
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const float & | particleRepresentationFrame (unsigned idx) const |
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FrameAdvance * | particleFrameAdvance () |
| The advancement mode for the representation frame.
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const FrameAdvance *const | particleFrameAdvance () const |
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FrameAdvance & | particleFrameAdvance (unsigned idx) |
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const FrameAdvance & | particleFrameAdvance (unsigned idx) const |
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int * | particleRepresentationFirstFrame () |
| The first frame for which the representation is available.
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const int *const | particleRepresentationFirstFrame () const |
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int & | particleRepresentationFirstFrame (unsigned idx) |
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const int & | particleRepresentationFirstFrame (unsigned idx) const |
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int * | particleRepresentationLastFrame () |
| The last frame for which the representation is available.
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const int *const | particleRepresentationLastFrame () const |
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int & | particleRepresentationLastFrame (unsigned idx) |
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const int & | particleRepresentationLastFrame (unsigned idx) const |
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BounceInfo * | particleBounceInfo () |
| information about the first bounce for each particle
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const BounceInfo *const | particleBounceInfo () const |
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BounceInfo & | particleBounceInfo (unsigned idx) |
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const BounceInfo & | particleBounceInfo (unsigned idx) const |
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float * | particleDeltaT () |
| The time remaining on this frame.
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const float *const | particleDeltaT () const |
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float & | particleDeltaT (unsigned idx) |
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const float & | particleDeltaT (unsigned idx) const |
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Vector3 | particleMomentum (unsigned idx) const |
| The momentum of a particle.
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Op *& | particleRepresentation (unsigned idx) |
| The representation of each particle (ie a GeoOp or an Iop)
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Op *const & | particleRepresentation (unsigned idx) const |
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