Visibility traits of the surface.
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#include <ShaderOp.h>
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int32_t | sidesMode |
| Which side this material applies to (default is SIDES_BOTH)
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bool | cameraVisibility |
| Is this surface visible to camera rays?
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bool | shadowVisibility |
| Is this surface visible to shadow rays?
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bool | specularVisibility |
| Is this surface visible to specular rays?
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bool | diffuseVisibility |
| Is this surface visible to diffuse rays?
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bool | transmissionVisibility |
| Is this surface visible to transmitted rays?
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Visibility traits of the surface.