#include <SlrShadingContext.h>
Public Member Functions | |
bool | empty () const |
Request is considered invalid if number of channels requested is > 4. | |
operator bool () const | |
bool | operator== (const ShadingLayerReq &b) const |
bool | operator!= (const ShadingLayerReq &b) const |
bool | operator< (const ShadingLayerReq &b) const |
ShadingLayerReq (const usg::Token &_name, int32_t n, bool _interp=false) | |
Removes any leading 'primvars:' before setting name. | |
ShadingLayerReq (const char *_name, int32_t n, bool _interp=false) | |
Removes any leading 'primvars:' before setting name. | |
Used to communicate the name and channel count of layers that shaders are requesting as primvars or writable shading layers.
Note when requesting primvars the name should -not- contain the leading 'primars:' of the source attribute. For example if requesting the displayColor primvar then name should be 'displayColor' and -not- 'primvars:displayColor'. if it's more convenient to use the attribute names with the leading 'primvars:' then use the constructors which will strip off any leading 'primvars:'.
The channel count -must- be within 1..4, channel counts > 4 or < 1 are ignored. If 'interp' is true then additional '<name>_Dx' and '<name>_Dy' shading layers are requested with the same channel count. This is ignored when primvar sample layers are being requested as the primvar interpolation type is used.
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