Visibility traits of the surface. More...
#include <SlrSurfaceShader.h>
Public Attributes | |
ndk::RayContext::SidesMode | sidesMode |
Which side this material applies to (default is SIDES_BOTH) | |
ndk::RayContext::TypeMask | rayVisMask |
Which ray types the material is visible to. | |
Visibility traits of the surface.
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