#include <SlrPrimInfo.h>
Public Member Functions | |
| SlrLightShader * | lightShader () const |
| Convenience to get light shader from material. Warning, does no null testing! | |
Public Attributes | |
| uint32_t | lightIndex |
| Index of the light prim in the SlrLightInfoList. | |
| usg::Path | primPath |
| Prim path in Stage. | |
| usg::Path | materialPath |
| Material binding path in Stage (for projections) | |
| SlrLightMaterial * | material |
| Light material (stored in SlrRenderContext) | |
| bool | castShadows |
| Does the light cast a shadow? | |
Friends | |
| std::ostream & | operator<< (std::ostream &, const SlrLightInfo &) |
This structure represents a single usg::Prim acting as a light source.
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