| _applyRenderState (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _cameraLightEnabled (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _cameraLightPosition (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _configureScene(const StageRef stage, fdk::TimeValue frame) | usg::StormRenderInterface | protected |
| _displayGuides | usg::RenderInterface | protected |
| _displayProxy | usg::RenderInterface | protected |
| _displayRender | usg::RenderInterface | protected |
| _drawMode (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _enableCameraLight(bool enable) | usg::StormRenderInterface | protected |
| _enableIdRender (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _enableLighting (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _enableSampleAlphaToCoverage (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _enableSceneMaterials (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _enableShadows (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _flatShading | usg::RenderInterface | protected |
| _flipFrontFacing (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _initHydraGL() | usg::StormRenderInterface | protectedvirtual |
| _initRenderer(const Token &rendererId) override | usg::StormRenderInterface | protectedvirtual |
| _lastStageProcessHash | usg::StormRenderInterface | protected |
| _pImpl (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _pointColor (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _pointSize (defined in usg::RenderInterface) | usg::RenderInterface | protected |
| _refineLevel | usg::RenderInterface | protected |
| _reloadTextures(const std::vector< std::string > &textures) | usg::StormRenderInterface | protected |
| _rendererArgs | usg::RenderInterface | protected |
| _rendererId | usg::RenderInterface | protected |
| _rendererSettings | usg::RenderInterface | protected |
| _sampleCount (defined in usg::StormRenderInterface) | usg::StormRenderInterface | protected |
| _sceneName | usg::RenderInterface | protected |
| _setCameraLightPosition(const fdk::Vec3f &pos) | usg::StormRenderInterface | protected |
| _showViewerGeometry | usg::RenderInterface | protected |
| DataFormat typedef (defined in usg::RenderInterface) | usg::RenderInterface | |
| executeRenderer() (defined in usg::StormRenderInterface) | usg::StormRenderInterface | |
| executeTasks(bool fullyConverge=false) | usg::RenderInterface | |
| finalizeRender() (defined in usg::StormRenderInterface) | usg::StormRenderInterface | |
| FormatCount (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat16 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat16Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat16Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat16Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat32 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat32UInt8 | usg::RenderInterface | static |
| FormatFloat32Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat32Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatFloat32Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt16 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt16Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt16Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt16Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt32 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt32Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt32Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInt32Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatInvalid (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatSNorm8 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatSNorm8Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatSNorm8Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatSNorm8Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUInt16 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUInt16Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUInt16Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUInt16Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUNorm8 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUNorm8Vec2 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUNorm8Vec3 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| FormatUNorm8Vec4 (defined in usg::RenderInterface) | usg::RenderInterface | static |
| getCurrentGLContext() (defined in usg::StormRenderInterface) | usg::StormRenderInterface | static |
| getGLBufferFormat(const DataFormat &inFormat, uint32_t *outGLFormat, uint32_t *outGLType, uint32_t *outGLInternalFormat=nullptr) | usg::StormRenderInterface | static |
| getOutputLayer(const Token &name) const | usg::RenderInterface | |
| getRenderSetting(const Token &key) const | usg::RenderInterface | |
| getSceneName() const | usg::RenderInterface | inline |
| getSharedGLContext() (defined in usg::StormRenderInterface) | usg::StormRenderInterface | static |
| getSourceCodeGenerator(const Token &sourceType) const | usg::RenderInterface | virtual |
| GLContextSharedPtr typedef (defined in usg::StormRenderInterface) | usg::StormRenderInterface | |
| initRenderer(const ArgSet &args) | usg::RenderInterface | |
| isConverged() const | usg::RenderInterface | |
| isDisplayGuides() const (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| isDisplayProxy() const (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| isDisplayRender() const (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| isFlatShading() const (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| isLightingEnabled() const | usg::RenderInterface | inline |
| isMaterialEnabled() const | usg::RenderInterface | inline |
| isRenderSetting(const Token &key) const | usg::RenderInterface | |
| isShadowsEnabled() const | usg::RenderInterface | inline |
| isValid() const | usg::RenderInterface | |
| makeCurrentGLContext(const GLContextSharedPtr &glcontext) (defined in usg::StormRenderInterface) | usg::StormRenderInterface | static |
| operator bool() const (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| rendererArgs() (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| rendererId() const | usg::RenderInterface | inline |
| rendererInitialized() const | usg::RenderInterface | |
| rendererPluginExists(Token id, RenderPluginDesc *desc=nullptr) | usg::RenderInterface | static |
| rendererPlugins() | usg::RenderInterface | static |
| RenderInterface(bool createHandle=true) (defined in usg::RenderInterface) | usg::RenderInterface | |
| renderSettings() const | usg::RenderInterface | inline |
| RenderSettingsDescriptorVector typedef (defined in usg::RenderInterface) | usg::RenderInterface | |
| setCameraFraming(const fdk::Box2i &displayWindow, const fdk::Box2i &dataWindow, float pixelAspectRatio=1.0f) | usg::RenderInterface | |
| setDisplayGuides(const bool displayGuides) (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| setDisplayProxy(const bool displayProxy) (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| setDisplayRender(const bool displayRender) (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| setEnableLighting(bool enabled) | usg::RenderInterface | inline |
| setEnableMaterials(bool enabled) | usg::RenderInterface | inline |
| setEnablePresentation(bool enable) | usg::RenderInterface | |
| setEnableShadows(bool enabled) | usg::RenderInterface | inline |
| setFlatShading(bool enable) (defined in usg::RenderInterface) | usg::RenderInterface | inline |
| setFreeCameraMatrices(const fdk::Mat4d &viewMatrix, const fdk::Mat4d &projectionMatrix) | usg::RenderInterface | |
| setOutputLayers(const TokenArray &names) | usg::RenderInterface | |
| setOutputLayerSize(int32_t width, int32_t height) | usg::RenderInterface | |
| setPresentationOutput(const Token &name) | usg::RenderInterface | |
| setProgressiveRendering(bool progressiveRendering) | usg::RenderInterface | |
| setRefineLevel(int level) | usg::RenderInterface | inline |
| setRenderSetting(const Token &key, const Value &v) | usg::RenderInterface | |
| setSceneName(const std::string &sceneName) | usg::RenderInterface | inline |
| StormRenderInterface() (defined in usg::StormRenderInterface) | usg::StormRenderInterface | |
| StormRenderInterfaceHandle (defined in usg::StormRenderInterface) | usg::StormRenderInterface | friend |
| ~RenderInterface() (defined in usg::RenderInterface) | usg::RenderInterface | virtual |