FnUsdAbstractionLib 0.6.0
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Classes | |
class | OutputLayer |
struct | RenderPluginDesc |
struct | RenderSettingsDescriptor |
Public Types | |
using | DataFormat = uint8_t |
using | RenderSettingsDescriptorVector = std::vector< RenderSettingsDescriptor > |
Public Member Functions | |
RenderInterface (bool createHandle=true) | |
bool | isValid () const |
True if RenderInterface is valid (has a valid object binding.) | |
operator bool () const | |
const Token & | rendererId () const |
Identifier token for this renderer interface - should be unique! | |
ArgSet & | rendererArgs () |
void | initRenderer (const ArgSet &args) |
bool | rendererInitialized () const |
const RenderSettingsDescriptorVector & | renderSettings () const |
Returns the available render settings. | |
void | setRenderSetting (const Token &key, const Value &v) |
Sets the render setting if it exists. | |
bool | isRenderSetting (const Token &key) const |
Returns whether the key identifies a render setting. | |
const RenderSettingsDescriptor & | getRenderSetting (const Token &key) const |
Returns the render setting for key. If it doesn't exist, returns an empty descriptor. | |
void | setRefineLevel (int level) |
Sets the refine level for subdiv prims. | |
void | setProgressiveRendering (bool progressiveRendering) |
Sets whether the rendering should be done progressively. | |
void | setEnablePresentation (bool enable) |
Enables/disables presentation to the screen. | |
void | setPresentationOutput (const Token &name) |
Sets the AOVs which will be rendered to the viewport if presentation is enabled. | |
void | setEnableLighting (bool enabled) |
Enables/disables scene lighting. | |
bool | isLightingEnabled () const |
Returns whether scene lighting is enabled or disabled. | |
void | setCameraFraming (const fdk::Box2i &displayWindow, const fdk::Box2i &dataWindow, float pixelAspectRatio=1.0f) |
void | setFreeCameraMatrices (const fdk::Mat4d &viewMatrix, const fdk::Mat4d &projectionMatrix) |
void | setOutputLayerSize (int32_t width, int32_t height) |
Set pixel w/h of the OutputLayers. | |
void | setEnableShadows (bool enabled) |
Turns the shadow task on or off. | |
bool | isShadowsEnabled () const |
Returns whether the shadow task is on or off. | |
virtual const SourceCodeGenerator * | getSourceCodeGenerator (const Token &sourceType) const |
Return the MaterialSource generator to use for source type sourceType. | |
void | setEnableMaterials (bool enabled) |
Enables/disables using scene materials. | |
bool | isMaterialEnabled () const |
Returns whether scene materials are enabled/disabled. | |
void | setDisplayRender (const bool displayRender) |
bool | isDisplayRender () const |
void | setDisplayProxy (const bool displayProxy) |
bool | isDisplayProxy () const |
void | setDisplayGuides (const bool displayGuides) |
bool | isDisplayGuides () const |
void | setFlatShading (bool enable) |
bool | isFlatShading () const |
void | executeTasks (bool fullyConverge=false) |
bool | isConverged () const |
Is the buffer converged (whether the renderer is still adding samples or not). | |
void | setOutputLayers (const TokenArray &names) |
Set the list of named OutputLayers to be rendered. | |
OutputLayer | getOutputLayer (const Token &name) const |
void | setSceneName (const std::string &sceneName) |
Set the identifier name for the scene. | |
const std::string & | getSceneName () const |
Get the identifier name for the scene. | |
Static Public Member Functions | |
static const std::vector< RenderPluginDesc > & | rendererPlugins () |
Return the list of all loaded plugin names. | |
static bool | rendererPluginExists (Token id, RenderPluginDesc *desc=nullptr) |
Checks whether the renderer plugin exists. | |
Protected Member Functions | |
virtual bool | _initRenderer (const Token &rendererId) |
Subclasses can do any custom initializations in this method. | |
Protected Attributes | |
std::unique_ptr< RenderInterfaceHandle, void(*)(RenderInterfaceHandle *)> | _pImpl |
Token | _rendererId |
Renderer identifier string. | |
ArgSet | _rendererArgs |
Arguments to renderer. | |
std::vector< RenderSettingsDescriptor > | _rendererSettings |
Arguments to renderer. | |
std::string | _sceneName |
Identifier name for scene. | |
bool | _showViewerGeometry = true |
True if we show the ViewerContext geometry, otherwise show from inputs. | |
bool | _flatShading = false |
Materials are not lit, they are constant-shaded colors & textures. | |
bool | _enableLighting = true |
bool | _enableSceneMaterials = true |
bool | _enableShadows = false |
bool | _displayRender = true |
True if we are showing render prims. | |
bool | _displayProxy = false |
True if we are showing proxy prims. | |
bool | _displayGuides = false |
True if we are showing guide prims. | |
float | _pointSize = 3.0f |
fdk::Vec4f | _pointColor {1.0f, 0.0f, 0.0f, 1.0f} |
int | _refineLevel = 0 |
The refine level for subdiv prims. | |
Friends | |
class | RenderInterfaceHandle |
void usg::RenderInterface::initRenderer | ( | const ArgSet & | args | ) |
Initialize the renderer interface, copying the provided args. This method will then call the virtual subclass method _initRenderer().
bool usg::RenderInterface::rendererInitialized | ( | ) | const |
Returns true if the render substructures are allocated and initialized. Note - check this before calling any accessor methods!
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inline |
Enables/disables scene lighting.
Lighting API
void usg::RenderInterface::setCameraFraming | ( | const fdk::Box2i & | displayWindow, |
const fdk::Box2i & | dataWindow, | ||
float | pixelAspectRatio = 1.0f |
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) |
Camera and Framing API
void usg::RenderInterface::setFreeCameraMatrices | ( | const fdk::Mat4d & | viewMatrix, |
const fdk::Mat4d & | projectionMatrix | ||
) |
Set the view and projection matrices for the free camera. Note: The projection matrix must be pre-adjusted for the window policy.
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inline |
Turns the shadow task on or off.
Shadow API
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virtual |
void usg::RenderInterface::executeTasks | ( | bool | fullyConverge = false | ) |
Start the engine execution of the currently assigned rendering tasks. If fullyConverge = true the method will loop until isConverged() = true before returning.
OutputLayer usg::RenderInterface::getOutputLayer | ( | const Token & | name | ) | const |
Retrieve a named OutputLayer, if it exists. If not the returned OutputLayer object is invalid. Warning, no internal state checking performed, assumes rendererInitialized() returned true!
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protectedvirtual |
Subclasses can do any custom initializations in this method.
Reimplemented in usg::StormRenderInterface.
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