|
| LightAPI (const Prim &prim) |
|
bool | validate () |
|
| operator bool () const |
|
void | apply () |
|
Attribute | createColorAttr (const Value &defaultValue=Value()) |
|
Attribute | getColorAttr () const |
|
void | setColor (const fdk::Vec3f &value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
fdk::Vec3f | getColor (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createColorTemperatureAttr (const Value &defaultValue=Value()) |
|
Attribute | getColorTemperatureAttr () const |
|
void | setColorTemperature (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
float | getColorTemperature (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createDiffuseAttr (const Value &defaultValue=Value()) |
|
Attribute | getDiffuseAttr () const |
|
void | setDiffuse (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
float | getDiffuse (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createEnableColorTemperatureAttr (const Value &defaultValue=Value()) |
|
Attribute | getEnableColorTemperatureAttr () const |
|
void | setEnableColorTemperature (bool value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
bool | getEnableColorTemperature (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createExposureAttr (const Value &defaultValue=Value()) |
|
Attribute | getExposureAttr () const |
|
void | setExposure (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
float | getExposure (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createIntensityAttr (const Value &defaultValue=Value()) |
|
Attribute | getIntensityAttr () const |
|
void | setIntensity (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
float | getIntensity (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createNormalizeAttr (const Value &defaultValue=Value()) |
|
Attribute | getNormalizeAttr () const |
|
void | setNormalize (bool value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
bool | getNormalize (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createSpecularAttr (const Value &defaultValue=Value()) |
|
Attribute | getSpecularAttr () const |
|
void | setSpecular (float value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
float | getSpecular (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Relationship | createFiltersRel () |
|
Relationship | getFiltersRel () const |
|
void | setFilters (const PathArray &value) |
|
PathArray | getFilters () const |
|
Attribute | createMaterialSyncModeAttr (const Value &defaultValue=Value()) |
|
Attribute | getMaterialSyncModeAttr () const |
|
void | setMaterialSyncMode (const Token &value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
Token | getMaterialSyncMode (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
Attribute | createShaderIdAttr (const Value &defaultValue=Value()) |
|
Attribute | getShaderIdAttr () const |
|
void | setShaderId (const Token &value, fdk::TimeValue time=fdk::defaultTimeValue()) |
|
Token | getShaderId (fdk::TimeValue time=fdk::defaultTimeValue()) const |
|
CollectionAPI | getLightLink () const |
|
CollectionAPI | getShadowLink () const |
|