#include <SlrPrimInfo.h>
Public Types | |
using | LightFlag = uint32_t |
Static Public Member Functions | |
static constexpr LightFlag | animatingFlag () |
Does the light animate its xform or shape? | |
static constexpr LightFlag | castShadowsFlag () |
Does the light cast a shadow? | |
Public Attributes | |
uint32_t | renderableLightIndex |
Index of the light prim in the SlrLightInfoList. | |
usg::Path | primPath |
Prim path in Stage. | |
usg::Path | materialPath |
Material binding path in Stage (for projections) | |
SlrLightMaterial * | material |
Light material (stored in SlrEngineContext) | |
uint32_t | flags |
Various light quality flags. | |
Friends | |
std::ostream & | operator<< (std::ostream &, const SlrLightInfo &) |
This structure represents a single usg::Prim acting as a light source.
©2025 The Foundry Visionmongers, Ltd. All Rights Reserved. |