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DD::Image::SurfaceShaderOp::VisibilityTraits Struct Reference

Visibility traits of the surface. More...

#include <ShaderOp.h>

Public Attributes

int32_t sidesMode
 Which side this material applies to (default is all)
 
bool cameraVisibility
 Is this surface visible to camera rays?
 
bool shadowVisibility
 Is this surface visible to shadow rays?
 
bool specularVisibility
 Is this surface visible to specular rays?
 
bool diffuseVisibility
 Is this surface visible to diffuse rays?
 
bool transmissionVisibility
 Is this surface visible to transmitted rays?
 

Detailed Description

Visibility traits of the surface.



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