Nuke binary plugins 16.1.1
 
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DD::Image::MaterialOpI::MaterialContext Class Reference

#include <MaterialOpI.h>

Public Member Functions

fdk::TimeValue outputTime () const
 
int32_t outputView () const
 
 MaterialContext (const std::string &shaderFamily, const OutputContext &outputContext)
 

Public Attributes

usg::Token shaderFamily
 Family name for consuming shading system - 'slr', 'glslfx', 'mtlx', etc.
 
OutputContext outputContext
 Output time/view to set or override material at.
 

Detailed Description

Material-specific context to use for creating/overriding properties.



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