#include <MaterialOpI.h>
Public Member Functions | |
| fdk::TimeValue | outputTime () const |
| int32_t | outputView () const |
| MaterialContext (const std::string &shaderFamily, const OutputContext &outputContext) | |
Public Attributes | |
| usg::Token | shaderFamily |
| Family name for consuming shading system - 'slr', 'glslfx', 'mtlx', etc. | |
| OutputContext | outputContext |
| Output time/view to set or override material at. | |
Material-specific context to use for creating/overriding properties.
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