nuke.ViewerWindow
- class nuke.ViewerWindow
Bases:
objectMethods
Set the given viewer input to be active - i.
Returns the currently active input of the viewer - i.
i is an integer indicating viewer frame control 'button' to execute:
Returns the error currently displayed in this viewer.
Return the world transformations of the current GL viewer camera.
self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
- return
The status message in the viewer.
Hides the status message in the viewer.
- return
True if the overlay is visible, False otherwise.
Returns the Viewer node currently associated with this window.
Play forward (1) or reverse (0).
Activates or deactivates the overlay in the viewer.
Shows the status message in the viewer.
Stop playing.
- activateInput(input, secondary=False) None
Set the given viewer input to be active - i. e. show its image in the output window. :param input: The viewer input number, starting with 0 for the first. If the input is not connected, a ValueError exception is raised. :param secondary: True if the input should be connected as the secondary (wipe) input, or False to connect it as the primary input (the default). :return: None
- activeInput(secondary=False) int
Returns the currently active input of the viewer - i. e. the one with its image in the output window. :param secondary: True to return the index of the active secondary (wipe) input, or False (the default) to return the primary input. :return: int: The currently active input of the viewer, starting with 0 for the first, or None if no input is active.
- frameControl(i) True.
i is an integer indicating viewer frame control ‘button’ to execute:
-6 go to start -5 play reverse -4 go to previous keyframe -3 step back by increment -2 go back previous keyframe or increment, whichever is closer -1 step back one frame
0 stop
+1 step forward one frame +2 go to next keyframe or increment, whichever is closer +3 step forward by increment +4 go to next keyframe +5 play forward +6 go to end
- getCurrentErrorMessage() Error.
Returns the error currently displayed in this viewer. :return: Error string if an error is present, otherwise None.
- getGLCameraMatrix() Matrix4
Return the world transformations of the current GL viewer camera. :return: Matrix4: GL camera world transformation.
- getGeometryNodes()
self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
- getStatusMessage() str.
- Returns
The status message in the viewer.
- hideStatusMessage() None.
Hides the status message in the viewer. :return: None.
- isOverlayShown() Bool.
- Returns
True if the overlay is visible, False otherwise.
- nextView() switch to next view in settings Views list.
- node() Node.
Returns the Viewer node currently associated with this window. :return: Node.
- play()
Play forward (1) or reverse (0).
- previousView() switch to previous view in settings Views list.
- setView(s) set 'current' multi-view view to 's'.
- showOverlay(show) Bool.
Activates or deactivates the overlay in the viewer. :param show: True to activate the overlay, False to deactivate the overlay. :return: True if the overlay was activated or deactivated, False otherwise.
- showStatusMessage() None.
Shows the status message in the viewer. :return: None.
- stop()
Stop playing.
- view() string name of 'current' multi-view view.