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2D
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Contents:
2D Architecture
Scan-line based
A basic node graph
Fundamental image processing unit - the Row
The Viewer and large image sizes
Multi-threading
The Row Cache
Tiles
The Viewer Cache
Memory
Iop Call Order
Call Safety
Coordinate System
PixelIop: Getting Started With Image Processing
The PixelIop Class Specifics & Required Virtual Calls
Getting Started: The Basic Node
Building the Grade Node
Exercise: Build a Mult Node
DrawIop: Generating Images from Scratch
The DrawIop Class Specifics & Required Virtual Calls
Building the Rectangle Node
Building the Noise Node
Exercise: Build a Fractal Node
Iop: Spatial Operators
The Iop Class Specifics & Required Virtual Calls
A Simple Iop example - AddInputs
Working With Tiles: SimpleBlur
Full Frame Processing and Interests
Exercise: Build a Median Node
Working With Channels
Adding & Removing Channels
Working With Multiple Channels Simultaneously
Accessing Other Channelsets
Working With NukeWrapper
Writing Image Readers & Writers
Architecture
Readers
Writers
Colourspace Handling & LUTs
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