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object --+
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nuke.ViewerWindow
ViewerWindow
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| None |
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| int |
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| True |
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| Matrix4 |
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| None |
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| switch to next view in settings Views list. |
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| Node |
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| switch to previous view in settings Views list. |
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| set 'current' multi-view view to 's'. |
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| string name of 'current' multi-view view. |
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Set the given viewer input to be active - i. e. show its image in the output window.
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Returns the currently active input of the viewer - i. e. the one with its image in the output window.
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i is an integer indicating viewer frame control 'button' to execute:
-6 go to start
-5 play reverse
-4 go to previous keyframe
-3 step back by increment
-2 go back previous keyframe or increment, whichever is closer
-1 step back one frame
0 stop
+1 step forward one frame
+2 go to next keyframe or increment, whichever is closer
+3 step forward by increment
+4 go to next keyframe
+5 play forward
+6 go to end
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Return the world transformations of the current GL viewer camera.
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Returns the a list of geometry nodes attached with this viewer
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Returns the Viewer node currently associated with this window.
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