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3D
3D
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Contents:
NUKE’s 3D System
Introduction
Basic Concepts
The Stage
The Scene Graph
Stages and Layers
Merging Workflows
Objects and Attributes
Authoring Controls
Materials and Shaders
Axis, Cameras and Lights
The New API
The Math Library
The USD Wrapper
Using a Custom USD Version
Basic API Usage
Defining a Prim
Getting and Setting Attributes
Raw USD
Writing a 3D Plugin
Time in Plugins
SourceGeo Plugins
ModifyGeo Plugins Plugins
Material and Shader Plugins
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Writing Image Readers & Writers
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NUKE’s 3D System
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