Nuke binary plugins 15.1.3
 
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slr::SlrSurfaceShader::VisibilityTraits Struct Reference

Visibility traits of the surface. More...

#include <SlrSurfaceShader.h>

Public Attributes

ndk::RayContext::SidesMode sidesMode
 Which side this material applies to (default is SIDES_BOTH)
 
ndk::RayContext::TypeMask rayVisMask
 Which ray types the material is visible to.
 

Detailed Description

Visibility traits of the surface.



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