USD workflows for lookdev & lighting in Katana 8.0
This series of videos will take you through the new features of Katana 8.0 and the workflows they unlock for you. Katana's USD toolset has developed further, bringing USD export, Katana to USD conversion, USD light and camera creation, and much more!
We'll start by taking a look at how these features can enhance your Look Development workflows through native USD collection creation, material assignments, and exports, before jumping into the Lighting workflow improvements, demonstrating the first step towards our fully native USD lighting toolset.
We'll also cover how these tools can be used for scene setup and management, with the ability to add bake points, convert entire scenes to USD, and debug more efficiently.
We'll start by taking a look at how these features can enhance your Look Development workflows through native USD collection creation, material assignments, and exports, before jumping into the Lighting workflow improvements, demonstrating the first step towards our fully native USD lighting toolset.
We'll also cover how these tools can be used for scene setup and management, with the ability to add bake points, convert entire scenes to USD, and debug more efficiently.
- Katana 8.0 | Converting Materials To USD4m 30s
- Katana 8.0 | Create collections natively with USD5m 27s
- Katana 8.0 | Assign USD materials to prims6m 6s
- Katana 8.0 | Access API parameters with USD schemas2m 42s
- Katana 8.0 | Export USD materials & assignments9m 5s
- Katana 8.0 | Bring look data into lighting scenes3m 16s
- Katana 8.0 | Set up sequence lighting with USD8m 22s
- Katana 8.0 | Multi-shot lighting with USD4m 2s
- Katana 8.0 | USD stage & layer export examples4m 13s