Adding Multiple Materials

Having a chain of Material nodes would soon clutter up a recipe. To avoid this, create multiple materials within one node using the MaterialStack node.

Adding a Material

To add a material inside the MaterialStack node:

1.   Select Add > Add Material.

A new material is added to the Add list.

2.   Enter a new name in the name parameter.
3.   Follow steps 2 to 5 in Adding a Shader to a Material Location.

 

To add a material from a look file inside the MaterialStack node:

1.   Select Add > Add Look File Material.

A new material is added to the Add list.

2.   Enter a new name in the name parameter.
3.   Follow steps 3 to 6 in Creating a Material from a Look File .

 

To add a material as a child of an existing material:

1.   Select a material in the Add list.
2.   Select Add > Add Child Material.

A new material is added below the selected material.

3.   Enter a new name in the name parameter.
4.   Make any changes needed to the parameters, you can also add additional shaders.

Note:  The parent has to be within the MaterialStack node, otherwise the menu options are not available.

 

To add Material nodes from the Node Graph into the MaterialStack node, Shift+middle-click and drag the nodes into the Add list.

Duplicating a Material

To duplicate a material within the MaterialStack node, select the material node in the Add list, right-click, and select Duplicate Material.

Disabling a Material

To disable a material within the MaterialStack node, select the material node in the Add list, right-click, and select Ignore Material (or press D).

Deleting a Material

To delete a material from the MaterialStack node, select the material node in the Add list, right-click, and select Delete Material (or press Delete).

Moving Materials Within the Add List

To move materials within the Add list, middle-click and drag.