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Installation on Mac

CaraVR is distributed as a software download from our website. To install CaraVR 2.1 on a Mac, follow these instructions:

Note:  Throughout the following instructions, replace <version> with the Nuke release you're using.

1.   Download the following file from our website at www.foundry.com/products/cara-vr:

CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64.dmg

2.   Double-click on the downloaded .dmg file.
3.   Double-click on the .pkg file that is created.
4.   Follow the on-screen instructions to install CaraVR.
5.   Proceed to Licensing.

Installing CaraVR Silently from the Command Line

Note:  Throughout the following instructions, replace <version> with the Nuke release you're using.

1.   Download the following file from our website at www.foundry.com/products/cara-vr:

CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64.dmg

2.   Launch a Terminal window.
3.   To mount the .dmg installation file, use the hdiutil attach command with the directory where you saved the installation file. For example, if you saved the installation file in Builds/CaraVR, use the following command:

hdiutil attach /Builds/CaraVR/CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64.dmg

4.   Enter the following command:

pushd /Volumes/CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64.dmg/

This stores the directory path in memory, so it can be returned to later.

5.   To install CaraVR, use the following command:

sudo installer -pkg CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64.pkg -target "/"

You are prompted for a password.

6.   Enter the following command:

popd

This changes to the directory stored by the pushd command.

7.   Finally, use the following command to eject the mounted disk image:

hdiutil detach /Volumes/CaraVR_2.1v4_Nuke_<version>-mac-x86-release-64/

Note:  By running a silent install of CaraVR, you agree to the terms of the End User License Agreement. To see this agreement, refer to Foundry's End User License Agreement or run the installer in standard, non-silent mode.

Installing Oculus Rift

Mac OS X/macOS support for Oculus Rift DK2 requires the OpenHMD third-party library, which is installed as part of the CaraVR toolset.

See Reviewing Your Work for more information on using headsets.

Note:  Some Macs have a legacy version of the Rift SDK installed by default. If you have trouble with the Oculus Rift on Mac, try uninstalling the old version of the SDK and restarting the machine to pick up the required version.

Alternatively, you can control what starts up when you launch your Mac using launchctl, but use caution as mistakes in the file can stop your machine booting correctly.