Key Locations¶
/root
¶
The /root
group is located at the top of the hierarchy and contains
collections, output settings, and global render settings. Most of these
attributes are not inherited.
Type |
Attribute |
Description |
---|---|---|
|
|
This defines global renderer-specific settings and has a different
name depending on which renderer is used, for instance
|
|
|
The CEL statement for a named collection. |
|
|
A list of scene graph location paths baked from the CEL statement of a named collection. |
Render Settings¶
Type |
Attribute |
Description |
---|---|---|
|
|
The scene graph location of the camera; for example,
|
|
|
The name of the renderer plug-in to use when starting a render; for
example, |
|
|
The render resolution preset, for example, |
|
|
Overscan value in pixels, in the order: left, bottom, right, top. |
|
|
The method for auto-adjusting the pixel ratio. |
|
|
Defines how many times a point is sampled when the shutter is open. |
|
|
The timing of the opening and closing of the camera shutter. The
shutter begins opening at t=0, and finishes opening at |
|
|
The time of the frame for which the scene has been cooked, as set in the timeline of the Katana main window. |
|
|
The render crop window in normalized co-ordinates, in the order: xmin xmax ymin ymax. |
|
|
Indicates which outputs (as defined in
|
|
|
Controls how the Katana procedural caches potentially terminal scene graph locations. |
Pass Settings¶
Type |
Attribute |
Description |
---|---|---|
|
|
Contains a sub group for every render pass. The default pass is named
The |
|
|
The type of output. |
|
|
When enabled, this render definition is sent to the Render node. |
|
|
The color space. |
|
|
The file extension of the output file. |
|
|
The channel of the output file. |
|
|
Attribute group with file format-dependent conversion settings. |
|
|
Post-render, clamps negative RGB values to 0 and alpha values to 0-1. |
|
|
If |
|
|
Scene graph location to render from. |
|
|
The type of location. |
|
|
List of EXR headers to inject. |
|
|
The file path and name of the output. |
/root/world
¶
This group defines attributes that are inherited by the whole world, for
instance, geometry, cameras, or lights. Some attributes like the
lightList
are inherited further down the hierarchy; others like
globals
, however, define universal settings and are not inherited.
Camera and Light Lists¶
Type |
Attribute |
Description |
---|---|---|
|
|
The list of scene graph locations of cameras; for example,
|
|
|
A sub-group for every light and light filter; for example,
|
|
|
Scene graph location of the light or light filter, for example,
|
|
|
Defines whether the light or light filter is enabled. |
|
|
Type of light list entry, either |
|
|
For light filters only - the scene graph location this light filter should inherit its attributes from. |
|
|
For light filter references only - the scene graph location this light filter reference should inherit its attributes from. |
|
|
Defines a new co-ordinate system at the specified scene graph location. |
|
|
Defines a custom item list. When node graph subtrees are merged via a Merge node, the contents of item lists are unioned rather than the left-most input being used. |
/root/world/geo
¶
Top-level group for geometry.
/root/world/cam
¶
Top-level group for cameras.
/root/world/lgt
¶
Top-level group for lights.
/root/materials
¶
Top-level group for materials
/root/materials/proc
¶
Top-level group for renderer procedurals.