Katana Developer Guide
6.0v2

Application

  • CEL Reference
  • Attribute Conventions
  • Environment Variables
  • Args Files
  • External Software
  • Copyright Notices

Parameter Expressions

  • Overview
  • Python Expressions
  • Reference Expressions

Scripting in Katana

  • Working with Projects
  • Working with Nodes
  • Customizing Node Types
  • Customizing the User Interface
  • Rendering a Scene
  • Cooking a Scene
  • Callbacks and Events

Ops and OpScript

  • Asset API
  • Attributes
  • Attribute Function
  • Built-in Op Types
  • Configuration
  • Cook Interface
  • Cook Interface Utilities
  • Hints
  • Look Files
  • Material Resolve
  • Op Args Builders
  • Paths
  • Resolutions
  • Transformations
  • ExpressionMath
  • Imath
  • pystring
  • OpWrite

Writing Plug-ins

  • The Plug-in System
  • Native Plug-in Compatibility
  • Asset Plug-ins
  • Display Driver Plug-ins
  • Renderer Plug-ins
  • Default Attribute Producer Plug-ins
  • Utilities
  • Viewer Plug-ins
  • Hydra Render Delegates
  • Katana USD Plug-ins
    • Getting Started
    • Supported USD Primitive Types
    • Attribute Changes
    • UsdExport
    • Child Materials
  • Look File Baking
  • Material Soloing
  • Render Farm Plug-ins

Performance

  • Profile Results

Performance Optimization Guide

  • Profiling and Optimization Guide: Start Here
  • Designing Node Graphs for Optimal Performance
  • Improving Op Performance
  • Composing Concurrency-Friendly Scenes
  • Improving OpScript Performance

API Reference

  • C++ Header Index
  • Python Module Index
  • Lua Module Index
Katana Developer Guide
  • »
  • Katana USD Plug-ins
  • View page source

Katana USD Plug-insΒΆ

  • Getting Started
    • What are the Katana USD Plug-ins?
    • How do I Enable the Katana USD Plug-ins?
    • Downloading, Building and Installing
      • Scenarios
      • Building Katana USD Plug-ins
    • Submitting Issues or Suggestions
  • Supported USD Primitive Types
    • Cameras
    • Curves
    • Geometry
    • Lights
    • Lights - UsdRi
    • Light Filters
  • Attribute Changes
  • UsdExport
    • UsdMaterialBake
    • UsdExport Architecture
    • Supported Behavior Out-of-the-Box
    • Katana to USD Differences
      • Child Materials
    • Material and Shader Writing
    • Light Writing
      • Lights from External Renderers
    • Registering Renderer Shaders
      • UsdExport
    • UsdExport Plug-ins
    • Optimizations to be Considered
  • Child Materials
    • Child Materials and UsdInIsolate
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