Checkerboard Node

Access: Nodes > Procedural > Pattern > Checkerboard

The Checkerboard node generates a checkerboard pattern in UV space. This node is primarily intended to be used as a way of checking the UV scale of a given object. This is useful for determining, and ultimately avoiding, uneven scaling across your textured object.

The Checkerboard can also be used in the same way as any other procedurally generate pattern, as a mask or height map.

Checkerboard used as Base Color

Checkerboard use as a Mask

 

Checkerboard with Increased Octaves used as Base Color

Checkerboard with Increased Octaves used as a Mask

Checkerboard Node Inputs

UV

The UV position at which to generate the checkerboard pattern.

Checkerboard Node Outputs

Output

The output checkerboard pattern.

Checkerboard Node Properties

Tiles

text field, slider

This defines the number of squares that should span one patch.

Tiles: 2 Tiles: 10 Tiles: 40

Octaves

text field, slider

This defines the number of checkerboards to draw. Each successive iteration will have double the tiles of the one before, and will be slightly more transparent.

Octaves: 2 Octaves: 4 Octaves: 8

Color

Color A

Color Select

This defines what color to use for the checkerboard background.

Color B

Color Select

This defines what color to use for the checkerboard foreground.

Projection

Projector

dropdown list

This allows you to select a projector to align and scale the projected checkerboard.

The list displays all the Objects, Locators, Cameras and Lights in the scene which can be used as a projector.

+

Button

Add a new locator and set it as the projector.

P

Button

Make the projector locator current and switch to the Transform Object Tool.

T

Button

Toggle the visibility of the transform fields.

Translation

Text field

Used to translate the projection in the x, y and z axis.

Note:  The transform fields (Translation, Locator Rotation, Scale) will lock if you have something selected in the field. The transform field values will mirror those of whatever you have selected.

Projector Rotation

Text field

Used to rotate the projection around the x, y and z axis.

Scale

Text field

Used to scale the projection in the x, y and z axis.

Related Nodes

Bricks Node

Weave Node