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Channels hold layers stacks, filled with paint layers, procedurals, and adjustments in your project. Find out how to use them.
Layers are the primary system for painting in Mari, they are the source of your paint textures in a project. learn more...
Shaders control how Mari displays the model on the canvas under certain, user-specified lighting conditions. Read more...
Learn about Mari's Node Graph - another way of viewing and managing channels, layers, and shaders.