Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Adding Layer Items
Modo scenes are basically collections of items: cameras, lights, meshes, locators, and so on. They are also referred to as layers. You can tell Modo what particular item you wish to edit by selecting them. When selected, their associated attributes appear in a Properties Panel panel where you can manipulate their values directly. For information on a specific item, click a link.
Icon |
Name |
Description |
---|---|---|
|
The topmost layer of a Modo file. |
|
|
A plug-in item type that generates various geometric arrays of objects. |
|
|
A plug-in item type that generates accurate procedural gear and cog shaped geometry. |
|
|
An item that generates a flat plane. |
|
|
A locator that does not draw anything in the 3D viewport, eliminating scene clutter. |
|
|
A virtual duplicate of a Mesh Item. |
|
|
Items serving various functions in animation, such as targets, controllers, parents, and manipulators. |
|
|
The model itself, consisting of vertices, edges, and polygons. |
|
|
Replicators generate render time duplicates of geometry in a scene. |
|
|
A Rich Photoreal Content item that enhances the complexity and depth of a scene. |
|
|
A non-editable object. |
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.