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Rendering
Create a container for global scene render settings and apply Frame, Settings, and Global Illumination.
Learn about commands on how to convert polygons and lights in a scene to produce a bitmap image.
Learn how to convert an existing non-deforming mesh to an externally saved .lxdf file.
Driving Render Outputs Nodally
Learn how to render on a per-sample basis, through input channels for the color and value of each render output.
Learn how to set up multiple machines across a network to render single images or sequences.
Learn how to control the conversion of colors when moving between different formats, systems, and devices.
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