Embossing Surface Strips with MeshFusion

You can create embossed strips on Fusion Items using Curves, Beziers, B-Splines, or text.

Creating Embossed Strips with Flat Curves

To create embossed strips using curves, you need to create surface strips on a Primary mesh using a Trim mesh.

Note:  To learn more about mesh roles in MeshFusion, see Mesh Roles and Relationships.

 

Working with Curves within Curves

When creating embossing using one loop within another, the direction of the curve is important in specifying the outward and inward patches. When both curves are drawn in the same direction, the inward area for the outer curve is the outward area for the inner curve. This will produce unexpected results for embossing.

Draw your outer curve clockwise, and your inner curve counter-clockwise. Alternatively, you can flip your curves after the fact. To do this, in Polygons selection mode, select your curve, and press F on the keyboard. This flips the direction of the curve.

Note:  When drawing loops side by side, make sure they are drawn in the same direction, so their outward and inward patches match.

Creating Embossed Strips with Non-Flat Curves

Instead of drawing your curve on the Work Plane, you might want to draw them on the primary surface. When you do this, curves are not flat, but follow the surface of the object, going around it.

Note:  Make sure you don't have any intersecting curves.

Using the Fusion Deformer

The Fusion Deformer workflow allows you to deform flat curves to follow curved surfaces.

First, a flat 2D curve is deformed to become a 3D curve embedded into a curved surface. Then the 3D curve is used to create embossing on that surface, the same way as when the 3D curve is drawn on the surface manually, as described in Creating Embossed Strips with Non-Flat Curves.

This method is particularly suitable for slapping text strings onto curved surfaces, or deforming 2D drawings.

Creating the Strip

First, create a regular surface strip setup:

Note:  Wider strips tend to develop kinks where the guiding curve makes a turn. If the strip mesh self-overlaps, this may create problems at later stages. To smooth out kinks, increase the value in Default Strip Settings > Strip Smoothing in the Fusion Item Properties.

Tip:  You can declutter your scene by enabling Fusion Mesh > Strip Polys Only, since here we only care about the surface strip mesh, not the surrounding primary surface mesh.

 

Adding Text

Once the strip is ready, it’s time to create the flat 2D curves that will be deformed by the strip. This example uses Bezier curves created by the Text mesh operation.

To use the Text mesh operation, open the Mesh Operations list. In the Modo layout, you can do this using the top viewport controls. Click on the bar above the 3D viewport to reveal the controls, then click the Mesh Operations viewport button:

So far, we've created the deformed text curve that follows our primary surface. To use it for embossing that primary surface, we need to create another instance of MeshFusion which will use the deformed curve output from our first instance of Fusion as input.

Creating the Embossing

To emboss our text, we need to create another Fusion Item.

Embossing Properties

Mesh Fusion Embossing

Enable Embossing

When enabled, surface strips are embossed, using the Outward, Inward, and Middle Offset values.

Sharp Bezier Corners

Sharp corners on Bezier curves can result in incorrect strip geometry. When enabled, strips on sharp Bezier corners end and a new one begins.

Outward Offset

The amount by which the area outside the curve is offset.

Inward Offset

The amount by which the area inside the curve is offset.

Middle Offset

The amount by which the area within the curve is offset.

Mesh Fusion Advanced Embossing

Apply Embossing Preset

Instead of directly editing the values, embosses the curve using a preset. The following options are available:

OneSided

Inward Position/Inward Width: 5%​​

Outward Position: 50%

Outward Width: 80%​

TwoSidedSoft

Inward/Outward Position: 25%

Inward/Outward Width: 40%​​​

TwoSidedMedium

Inward/Outward Position: 15%

Inward/Outward Width: 20%​​​

TwoSidedSharp

Inward/Outward Position: 10%

Inward/Outward Width: 10%​​​

Fusion Middle Rows

Sets the number of polygonal rows that make up the middle section of the strip. The default and minimum value is 1.

Fusion Middle Rows: 1

Fusion Middle Rows: 3

Fusion Inward Rows

Sets the number of polygonal rows on the inner shoulder. The default and minimum value is 1.

Fusion Inward Rows: 1

Fusion Inward Rows: 3

Fusion Outward Rows

Sets the number of polygonal rows on the outer shoulder. The default and minimum value is 1.

Fusion Outward Rows: 1

Fusion Outward Rows: 3

Inward Position

Adjusts the width of the strip from the inward patch to the middle of the strip. a setting of 0 uses the full length of the Surface Strip Absolute Width. Increasing this value decreases the width of the strip from the inside.

Outward Position

Adjusts the width of the strip from the outward patch to the middle of the strip. a setting of 0 uses the full length of the Surface Strip Absolute Width. Increasing this value decreases the width of the strip from the outside.

Inward Width

The width of the entire rounding area, from where the rise starts on the shoulder on the inside to where it ends at the beginning of the flat top, in the horizontal direction.

Outward Width

The width of the entire rounding area, from where the rise starts on the shoulder on the outside to where it ends at the beginning of the flat top, in the horizontal direction.

The image below shows you the parts of an embossed Fusion strip: