Embossing Surface Strips with MeshFusion
You can create embossed strips on Fusion Items using Curves, Beziers, B-Splines, or text.
Creating Embossed Strips with Flat Curves
To create embossed strips using curves, you need to create surface strips on a Primary mesh using a Trim mesh.
Note: To learn more about mesh roles in MeshFusion, see Mesh Roles and Relationships.
Working with Curves within Curves
When creating embossing using one loop within another, the direction of the curve is important in specifying the outward and inward patches. When both curves are drawn in the same direction, the inward area for the outer curve is the outward area for the inner curve. This will produce unexpected results for embossing.
Draw your outer curve clockwise, and your inner curve counter-clockwise. Alternatively, you can flip your curves after the fact. To do this, in Polygons selection mode, select your curve, and press F on the keyboard. This flips the direction of the curve.
Note: When drawing loops side by side, make sure they are drawn in the same direction, so their outward and inward patches match.
Creating Embossed Strips with Non-Flat Curves
Instead of drawing your curve on the Work Plane, you might want to draw them on the primary surface. When you do this, curves are not flat, but follow the surface of the object, going around it.
Note: Make sure you don't have any intersecting curves.
Using the Fusion Deformer
The Fusion Deformer workflow allows you to deform flat curves to follow curved surfaces.
First, a flat 2D curve is deformed to become a 3D curve embedded into a curved surface. Then the 3D curve is used to create embossing on that surface, the same way as when the 3D curve is drawn on the surface manually, as described in Creating Embossed Strips with Non-Flat Curves.
This method is particularly suitable for slapping text strings onto curved surfaces, or deforming 2D drawings.
Creating the Strip
First, create a regular surface strip setup:
Note: Wider strips tend to develop kinks where the guiding curve makes a turn. If the strip mesh self-overlaps, this may create problems at later stages. To smooth out kinks, increase the value in Default Strip Settings > Strip Smoothing in the Fusion Item Properties.
Tip: You can declutter your scene by enabling Fusion Mesh > Strip Polys Only, since here we only care about the surface strip mesh, not the surrounding primary surface mesh.
Adding Text
Once the strip is ready, it’s time to create the flat 2D curves that will be deformed by the strip. This example uses Bezier curves created by the Text mesh operation.
To use the Text mesh operation, open the Mesh Operations list. In the Modo layout, you can do this using the top viewport controls. Click on the bar above the 3D viewport to reveal the controls, then click the Mesh Operations viewport button:
So far, we've created the deformed text curve that follows our primary surface. To use it for embossing that primary surface, we need to create another instance of MeshFusion which will use the deformed curve output from our first instance of Fusion as input.
Creating the Embossing
To emboss our text, we need to create another Fusion Item.
Case Study: Fixing Missing Surfaces in Fusion Models
Lets look at a Mesh Fusion scene which has issues with Fusion surfaces and curve meshes disappearing and walk you through how these issues can be fixed. In the following image, something is wrong.
The sidewall of the small cylinder has inverted normals, and there is no cap on the cylinder. This is because the cylinder Bezier curve was drawn in the clockwise direction instead of counterclockwise. With the curve item selected in the Items list and Polygon selection mode active, we click on that curve loop and press F to flip the loop. In the following image, the result is correct.
Tip: The rule is that the outward normal is pointing to the right as you draw the bezier curve. If you want a positive island like this example with the normal facing outward, you need to draw the curve counterclockwise. If you want a hole with the normal facing inward, draw the curve clockwise.
The following image shows the next problem with sharp corners.
An issue like this indicates that Sharp Bezier Corners is not enabled. With the curve selected in the Items list, enable Sharp Bezier Corners in the Properties. Once enabled, the corner is clean.
Another issue occurs when we select the mesh we want to use to cut into the main mesh, then click Apply Subtractive Trim in the Fusion tab, then select the cutting mesh and the rest of the curves in our scene and click Trim. The output mesh disappears from our scene.
We have two primary meshes in the scene. The main primary mesh (the base disk seen in the image) and the mesh extruded from curves. The extruded mesh grows upward from the disk.
The extruded mesh is unusual because it has open edges. You cannot make a closed surface by extrusion. When using open edges in a system like Mesh Fusion, which creates models by intersecting surfaces, you need to be careful not run into open edges when intersecting surfaces.
The reason why our Mesh Fusion failed in this scenario and the mesh disappeared is because the main primary mesh has two trims applied - a curve and the cutting mesh. However, the main primary mesh has only one trim applied, which is the cutting mesh.
Because of this, Mesh Fusion cannot perform a union between the two primaries first, so it applies the trims separately to the mesh extruded from curves and the main primary mesh. Because the mesh extruded from curves is a mesh with open edges, and our cutting mesh reaches deep enough to run into these open edges, the operation fails and the output mesh does not appear.
The fix is to make the main primary mesh use both trims, just like the curves mesh. All we need to do is select the main primary mesh and the curve and click Trim in the Trim/Untrim section of the Fusion tab.
Tip: A general rule to follow is whatever trim you apply to your curve meshes, apply the same trims to your primary mesh which serves as the base for the curve mesh. This allows Mesh Fusion to weld the extruded mesh and the base primary together before applying any trims, thus avoiding the open edge problems.
Embossing Properties
Mesh Fusion Embossing
Enable Embossing |
When enabled, surface strips are embossed, using the Outward, Inward, and Middle Offset values. |
Sharp Bezier Corners |
Sharp corners on Bezier curves can result in incorrect strip geometry. When enabled, strips on sharp Bezier corners end and a new one begins. |
Outward Offset |
The amount by which the area outside the curve is offset. |
Inward Offset |
The amount by which the area inside the curve is offset. |
Middle Offset |
The amount by which the area within the curve is offset. |
Mesh Fusion Advanced Embossing
Apply Embossing Preset |
Instead of directly editing the values, embosses the curve using a preset. The following options are available:
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Fusion Middle Rows |
Sets the number of polygonal rows that make up the middle section of the strip. The default and minimum value is 1.
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Fusion Inward Rows |
Sets the number of polygonal rows on the inner shoulder. The default and minimum value is 1.
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Fusion Outward Rows |
Sets the number of polygonal rows on the outer shoulder. The default and minimum value is 1.
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Inward Position |
Adjusts the width of the strip from the inward patch to the middle of the strip. a setting of 0 uses the full length of the Surface Strip Absolute Width. Increasing this value decreases the width of the strip from the inside. |
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Outward Position |
Adjusts the width of the strip from the outward patch to the middle of the strip. a setting of 0 uses the full length of the Surface Strip Absolute Width. Increasing this value decreases the width of the strip from the outside. |
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Inward Width |
The width of the entire rounding area, from where the rise starts on the shoulder on the inside to where it ends at the beginning of the flat top, in the horizontal direction. |
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Outward Width |
The width of the entire rounding area, from where the rise starts on the shoulder on the outside to where it ends at the beginning of the flat top, in the horizontal direction. |
The image below shows you the parts of an embossed Fusion strip: