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Constraints
Constraints, at their most basic, are controllers that control how one item relates to another. Constraints can serve many purposes and, when you use them in combination with other constraints, you can create very complex controllers and motions. Modo's constraints are weighted. A weight value determines the influence a constraint has over the item it's controlling.
Click any link below to view the topic for a particular constraint.
Transform Constraints
Position
Rotation
Scale
Direction
Distance
Geometry Constraint
Vertex Position
Vertex Normal
Edge Position
Edge Normal
Polygon Position
Polygon Normal
Particle Constraint
Particle Constraint: Position
Particle Constraint: Rotation
Path Constraint
Path
Path Position
Path Normal
Intersection
Line 2 Items
Linear Curve
Plane
Surface
Camera Constraints
Camera Match
Camera Constraints