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Easy Gradient

Cellular Default

The Easy Gradient process layer applies a user-defined color gradation across the gray values of any lower Shader Tree layer set to the same Effect type, this makes it easy to colorize procedural textures that are generally defined by two colors (foreground/background). In the example above, an Agate texture layer is applied, set as Diffuse Color effect, with an Easy Gradient layer at the default values, placed directly above it in the tree also set to Diffuse Color. The color gradations are applied as zones represented by the Blend Values. You can define up to 8 colors with corresponding blend zones; representing the entire gray spectrum from 0% black to 100% white.

NOTE:  For information regarding adding and working with Shader Tree item layers, see the Shader Tree topic.

Emodo Properties





Toggles the effect of the layer on and off, duplicating the functionality of toggling visibility in the Shader Tree. When disabled, the layer has no effect on the shading of the scene. However, disabled layers are saved with the scene and are persistent across Modo sessions.


Inverts the RGB values for the layer producing a negative effect.

Blend Mode

Affects blending between different layers of the same effect type, allowing you to stack several layers for different effects.

For more on blending, please see the Layer Blend Modes page of the documentation.


Changes the transparency of the current layer. Reducing this value increasingly reveals lower layers in the Shader Tree if present, or dim the effect of the layer itself on the surface.


Most texture layers also have an associated Texture Locator that is automatically created in the Item List. This defines the mapping of the texture, the way it is applied, to the surface. The Locator option sets that association. While you can choose alternate locators, the need to do so is very rare, still, there are some possible instances where you may want multiple texture items to share a single locator.

Process - EasyGrad

Blend 1-8

These parameters define the blend points of the gradient.

Color 1-8

These parameters define the colors of the gradient.

Alpha 1-8

These parameters define the alpha channel of the gradient.

Value 1-8

These parameters define the opacity of the gradient.