Noise Falloff

Noise Falloff Panel

The Noise falloff uses a three-dimensional noise pattern to modulate the influence of the tool. You can adjust the size of the noise pattern with the scale parameter. Combined with the Move or Stretch tool, this falloff can be useful for roughing up a surface.


This value determines the size of the noise in relation to the geometry it is affecting.

Mix Mode

In instances where there are multiple falloffs applied to a transform (by using the Add option of the Falloff menu), the mix mode defines how each falloff interacts with the other.

Use World Transforms

By default, falloffs calculate their influence over transforming vertices according to their relative position, using object space vertex positions. When this option is enabled, all selected mesh surfaces are considered one surface and they deform as one.

Use World Transform disabled

Use World Transform enabled