SDK¶
The SDK provides a C++ interface for creating plug-ins for Luxology’s ‘’modo’’.
Getting Started¶
So you’ve decided to write a plug-in. Good for you!
Channel Modifier – An extremely simple channel modifier plugin
Hello World – the simplest possible plug-in
Ray-traced Lighting Shader
– A tutorial for creating a plugin CustomMaterialServer Basics – outline of what’s required to write each server type
About Metaclasses – introduction to metaclasses (new in MODO 10)
SDK Tutorials – Complete index of annotated examples for creating complete plug-ins
These pages can help with common questions and useful code fragments.
Frequently Asked Questions – Common questions with short answers
Kits – Intro to packaging your plug-in as a kit
The nexus system is composed of a network of objects and interfaces. These pages are intended mainly to show the relationships: which objects present which interfaces, and which interface methods access which objects.
Objects
Interfaces
Sub-categories:
Servers – Objects that can be extended by plug-ins
Services – Interfaces that are available as global services
Packet Objects
Package Interfaces – Interfaces that define and regulate item behaviors
Headers
Index