Search is based on keyword.
Do not search with natural language
Ex: "How do I write a new procedure?"
Creating 3D Particles
Nuke's Particle node set is a solution for creating particles in a 3D environment. You can create things like smoke, fog, falling snow, explosions, and bubbles - the possibilities are endless. You can use the various Particle nodes for emitting, manipulating, and displaying limitless types of particles in your 3D scene.
Here's a quick overview of the workflow:
|1.||Create a ParticleEmitter node, and connect it to a Viewer.|
|2.||Connect a source of emission and a particle representation to the emit and particle inputs of the ParticleEmitter. For more information, see Connecting Particle Nodes.|
|3.||Modify your particles’ lifetime, velocity and other basic properties in the ParticleEmitter properties panel. For more information, Emitting Particles.|
|4.||Connect other particle nodes to the ParticleEmitter’s output. See Adjusting the Speed and Direction of Particles, Modifying the Particles’ Movement and Adjusting Particle Simulation Settings.|
|5.||If necessary, cache your particle simulation in order to read it back in without the need for recalculation. For more information, see Caching Particles.|
|Rain created using particles.||Snow created using particles|
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.