The Nuke developer’s kit (NDK) allows developers to create and compile their own binary plug-ins.
1. | Place the plug-in file in the plug-in path directory. Its name should include a .dll (on Windows), .so (on Linux) or .dylib (on Mac) extension. |
For more information on plug-in path directories, see Loading Gizmos, NDK Plug-ins, and Python and TCL Scripts.
2. | Create a menu option referencing the plug-in file (see Defining Custom Menus and Toolbars). |
Or instruct artists to invoke the plug-in by opening the Script Editor and entering nuke.load ("plug-in name") where plug-in name stands for the name of the plug-in without the extension.