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Setting Up RenderMan Pro Server and PrmanRender

In order to use the PrmanRender node, you need to have Pixar’s PhotoRealistic RenderMan Pro Server 15.2, 16.4, or 17.0 software installed and licensed on your machine (for brevity, we call it RenderMan from now on). To do this:

1.   If you're using Mac OS X 10.8 (Mountain Lion) or above, make sure X11 is installed on your system. Unlike previous versions of OS X, 10.8 and above do not have X11 installed by default. For more information, see http://support.apple.com/kb/HT5293.
2.   Follow the instructions in the RenderMan installation guide to get RenderMan working on your machine. This is in most cases enough to get you going with using both RenderMan and the PrmanRender node in Nuke. Note that RenderMan specifically needs two environment variables set in order to work with Nuke:

RMANTREE - This needs to point to the location of your RenderMan distribution.

Depending on which operating system you’re using either DYLD_LIBRARY_PATH (on Mac), LD_LIBRARY_PATH (on Linux) or PATH (on Windows). This environment variable needs to point to "%RMANTREE%/lib". For more information on setting environment variables, see Setting Environment Variables.

3.   To make sure your PrmanRender node is working in Nuke, start Nuke from the terminal (for more information, see the Installation and Licensing chapter in the Getting Started Guide).
4.   Create a PrmanRender node in Nuke (3D > RenderMan > PrmanRender) and connect it to your nodes. You can try the following combination of nodes as a test: Checkerboard > Cube > PrmanRender > Viewer.