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Connecting the RotoPaint Node

The RotoPaint node accepts one primary input. Even if you have no inputs, you can still use RotoPaint and in that case, you can use the format control to select your output format (by default, the format control is hidden, but you can display it by clicking on the black triangle above color).

To Connect the RotoPaint Node

1.   Click Draw > RotoPaint to add a new RotoPaint node. You can also press P on the Node Graph. To create a Roto node, you can press O on the Node Graph.
2.   Drag the bg input to the node that you want to apply RotoPaint to.
3.   Connect any additional background elements you wish to use. If you plan to reveal pixels from a background element, drag the bg1 input from the left side of the node to the node whose output you wish to use.