Nuke features a vector-based RotoPaint node for help with tasks like rotoscoping, rig removal, garbage matting, and dustbusting. You can draw Bezier and B-Spline shapes with individual and layer group attributes, including per-point and global feather, motion blur, blending modes and individual or hierarchical 2D transformations. This chapter gives full instructions on its usage.
Working with the Stroke/Shape List
Using the Bezier and Cusped Bezier Tools
Using the Ellipse, Rectangle, and Cusped Rectangle Tools
Setting Default RotoPaint Tools and Settings
Selecting the Output Format and Channels
Selecting Existing Strokes/Shapes for Editing
Editing Existing Stroke/Shape Attributes
Editing Attributes Common to Strokes and Shapes
Transforming Strokes/Shapes/Groups
Editing Shape-Specific Attributes
Editing Stroke-Specific Attributes
Editing Clone or Reveal Attributes
Editing Existing Stroke/Shape Timing
Editing Existing Stroke/Shape Stack Order
Editing Existing Stroke/Shape Splines
Copying, Cutting, and Pasting Stroke Attributes
Point Cusping, Smoothing, Expressions, and Links
Deleting or Rippling Keyframes
Copying, Cutting, and Pasting Animations
Viewing Points in the Curve Editor and the Dope Sheet
Copying, Pasting, and Cutting Stroke Positions
Copying, Pasting, and Cutting Point Positions
RotoPaint and Stereoscopic Projects
Selecting the View to Clone from
Reproducing Strokes/Shapes in Other Views