3D Scene Geometry

There are several options for inserting 3D geometry into your Classic 3D scenes. You can:

• create primitive shapes: cards, cubes, cylinders, and spheres. See Using Built-in Primitive Geometry.

• import models and point clouds created in other 3D applications and exported into OBJ (Wavefront), FBX, or Alembic files. See Importing Objects from Other Applications.

• create your own geometry and point clouds from scratch. See Creating Point Clouds and Geometry from Scratch

Once you've inserted a 3D geometry object into your scene, you can:

• adjust how the object is displayed in the Viewer. See Object Display Properties.

• select entire objects, as well as vertices or faces on objects. See 3D Selection Tools.

• merge objects together. See Merging Objects.

• modify object shapes. See Modifying Object Shapes.